Again, it all boils down to leveraging your imagination. Whether you start with a concept in mind and find mechanics to fit it, or you reverse engineer your PC's personality from the mechanics you put on paper doesn't matter, as long as you wind up with a fun PC to play...and have fun playing it.
If you're sitting there with your 4Ed books and decide to play a Battlemind because you haven't played one before, you may look at the sheet after you've filled in all the stuff and go..."Meh."
If that's where you stop, that's your fault.
Start looking at the why a being of the race you chose would be adventuring as a member of the class you chose. Why would he/she/it choose the weapons, feats and powers on the sheet?
That's more or less what happened with my Dwarven Starlock, after all. The Caribbean vibe was inspired by the Shadow Walk class feature. The hatred of Aberrations stemmed from me asking why a Dwarf would choose to be a StarPact Warlock.
Now, if you start down that road of reverse engineering and STILL go "Meh." looking at your PC's sheet, you have to ask yourself whether you can have fun playing the PC and filling in the personality as you play and interact with other PCs, or whether you should start over.
If you're sitting there with your 4Ed books and decide to play a Battlemind because you haven't played one before, you may look at the sheet after you've filled in all the stuff and go..."Meh."
If that's where you stop, that's your fault.
Start looking at the why a being of the race you chose would be adventuring as a member of the class you chose. Why would he/she/it choose the weapons, feats and powers on the sheet?
That's more or less what happened with my Dwarven Starlock, after all. The Caribbean vibe was inspired by the Shadow Walk class feature. The hatred of Aberrations stemmed from me asking why a Dwarf would choose to be a StarPact Warlock.
Now, if you start down that road of reverse engineering and STILL go "Meh." looking at your PC's sheet, you have to ask yourself whether you can have fun playing the PC and filling in the personality as you play and interact with other PCs, or whether you should start over.