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A Merc's Life: Howl of the Carrion King [03]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Prior to Tsadok take off from base camp, Harnrey would like to have dusted the two with road dust, just for appearances, if possible.
 

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Scotley

Hero
[sblock=Leif]Note that Pesh is a moderately addictive drug. You might want to reconsider your taste test. I picture Pesh fields like Poppy fields, but that may not be right.

Drugs and Addiction
[/sblock]

Having made all his preparations while others were recovering from their illness, Keeland is eager to get back into action. His quiver is full and his senses keen.
 

Leif

Adventurer
[sblock=Scotley]Houwlou knows nothing of pesh, as far as I know. If he is aware of the addictive properties then of course he will not voluntarily partake of the substance. [a little help here, Mr. GM?] If he does not know these details, then I hope that one of his friends who does know will intervene and stop his foolish behavior.[/sblock]
 

mleibrock

First Post
Tsadok

When Tsadok see Houwlou becoming interested in the Pesh, he will stay his hand and say, "I don't think you want to do that my friend. I have a sister that was quite addicted to that stuff and it's not something you want to mess with."
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

When Tsadok see Houwlou becoming interested in the Pesh, he will stay his hand and say, "I don't think you want to do that my friend. I have a sister that was quite addicted to that stuff and it's not something you want to mess with."
At Tsadok's words, Houwlou stops, looks at the pesh in his hand, and says, "Addicted? This stuff is addictive? Like a drug? I thought it was a cereal grain, like oats!" He quickly casts the pesh to the ground and rejoins his friends. "Thanks, Tsadok, I owe you one."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Scotley]Houwlou knows nothing of pesh, as far as I know. If he is aware of the addictive properties then of course he will not voluntarily partake of the substance. [a little help here, Mr. GM?] If he does not know these details, then I hope that one of his friends who does know will intervene and stop his foolish behavior.[/sblock]

[sblock=Leif (& Scotley)]Pesh :D

More Cactus, Less Poppy[/sblock]
 

Leif

Adventurer
OOC: I'm having a bit of trouble logging into OC just now, so I hope that if there's anything vitally important in your last post, Mowgli, you might see fit to just give us a run-down here instead of just linking? Never mind, got in and read it there.
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Your small - but potent! - group of mercenaries covers the mile or so of ground between the monastery and the city in short order. You're gathered at the edge of town, (hopefully) out of sight of any sentries, and Tsadok and Houwlou prepare to drop Aodhán, Harnry and Keeland at the edge of town and continue on alone. It's more than a little eerie, this thought of moving into enemy territory without your comrades at your back. Though you've only been together a little more than a month, the trials you've faced have brought you close.

[sblock=Just Making Sure]Just wondering - since the plan has changed from a stealth mission to an undercover scouting expedition, is there a reason you're leaving the better part of your strength behind? I'm happy to let you proceed; just pointing out that since you're not actually using stealth the clanking Abhác ([MENTION=54810]renau1g[/MENTION]) won't be nearly the hindrance he would have been for your original plan.[/sblock]
 

mleibrock

First Post
Tsadok

OOC - I still like the idea of two going in for a few reasons.
  • Both of us are pretty fast should we need to run.
  • Aodhan in no way looks like a traveler and Keeland would need to leave his bow to join us
  • I also like the idea of them only seeing two of us, if we should need to sneak in again for something else only two of us have blown our cover.

This is in no way a "looking for trouble" mission...Houwlou... Tsadok just wants to acquire some intel.
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

OOC: Houwlou thinks it is kinda crazy for the two of them to go in alone, but since Tsadok seems determined, he is willing (marginally) to risk it. But, Tsadok, don't you think it would be better to just go in kicking butt and taking names, rather than "gain intelligence" because we all know what we're going to do with the intelligence anway -- kill all the b*stards!

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
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