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A Merc's Life: Howl of the Carrion King [03]


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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: The largest round building (actually, the largest building period) is the Battle Market. There's a small courtyard to the West of that (bordered by the small domed building and some ruins). That's where the man was killed.
 

mleibrock

First Post
Tsadok

"So I guess a lot of this recon mission will be unscripted. I'd like to investigate the area where the man was killed and the building where the meat goes. Other than these goals, I'd like to see the flying creature and just gather more data on Kelmarane."

OOC - I guess we can pass time to a couple hours before sunset.
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

"Sounds good to me, Tsadok. You're in charge for this operation, I'll follow your lead unless and until we are engaged by the enemy. Then we'll just go with the flow."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 


Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou smiles and winks at Harnrey, wishing in his heart of hearts that he felt as brave and confident as he was trying to appear. But, he thinks, "Such is the life of a ranger -- so has it ever been, and so will it ever be." And with that thought, Houwlou gives a wry, wolfish grin, and steels himself for the challenges to come. He only hopes that he will be able to bring Tsadok back to the group alive.

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]

[OOC: violet text = Houwlou's thoughts]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Plans]OK, so Tsadok and his faithful hound Houwlou :lol: are going into town alone. Will Harnry, Keeland and Aodhán lurk about the edges of Kelmarane, or stay here in the monastery with Almah and the rest of the caravan?

For Tsadok/Houwlou, how will you approach the town? And will you go during the day or wait for nightfall? If you're sneaking, I'll need to roll some stealth checks for you but if you're walking in bold as brass there's no need . . .[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I vote Harnrey and the rest of the non sneaks wait on the edges of town, so as to be a better aid should trouble ensue.
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

To Tsadok, Houwlou says, "It would seem best to me to wait until dusk to enter the town, that way it will be harder to see, but we will still be able to function, and I will be able to function normally, as luck would have it, so that may give us an additional advantage. You will also have an advantage evern if your vision is hampered, because it should be very easy to tell my furry butt apart from them, while they may have more difficulty distinguishing you as an intruder. They will know that I don't belong, but I may have the advantage of better vision in the circumstances. It will also fit with our story of having travelled all day and just arrived, and will be a good excuse for not journeying further today."

"And your plan is also most agreeable, Harnrey. It's always good to have friends nearby with sturdy gloves when one's bacon falls into the campfire!"
[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Hopefully, the bacon will stay out of the campfire. But, yes. That is exactly what I had in mind."
 

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