ooc: sorry Drew, you rolled a nat 1. My 10th level dwarf fighter Kruk, dressed in full plate made less noise than you...
. Vermetrax states his command but the goblin seems unaffected by the wizards strong suggestion.
[Round 1 Begins]
What?! I see you...wait...you not one of us... With that the guard charges Drew, hitting him with so much force that it almost knocked him over. Only Drew's last second movement lessoned the blow. It could have been much worse (missed a crit by 1
).
[sblock=actions]
Attack: Charge drew: 1d20+12+1 vs Monk AC for 1d10+4 =
hit for 9
[/sblock]
[sblock=Enemy stats]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
[/sblock]
[sblock=map]
Please copy your icon located to the right of the map and place yourself anywhere from A12 to C17 before you begin your turn.
map
[/sblock]