DistractingFlare
First Post
[sblock=Recruitment]
1. Patrin, Cavalier Paladin - drothgry
2. Banmarden, Druid - phaezen
3. Mathariel, Warpriest Cleric - Inspiratorium
4. Sindabar, Mage Wizard - Voda Vosa
First alternate: WalkingDad
[/sblock]
[sblock=Character Creation, Miscellany.]
22-point buy, backgrounds, themes. All published material is legal, though at DM discretion. A character sheet and a modest backstory must be submitted.
I'll expect a post from each of you every 2-3 days, and you can expect more frequent updates from me.
That said, this seems like a fun adventure. If it goes successfully, we can talk about continuing into further fun. Let's cross that bridge when we come to it.[/sblock]
[sblock=Background]The town of Kiris Dahn, built by human hands, stood strong against invaders for decades after the fall of Nerath. It had magical stones - created by tiefling artisans - that could kill anyone who attacked the town. The number of stones dwindled until all were spent.
Eight years ago, the citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule of the Kiriis family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity.
The goblins overran the town and renamed it Goriz-badd. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. A faction of kobolds took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn.
Recently, Treona discovered old records that indicate one slaying stone still remains. A well-known mage, she has pulled strings to recruit four adventurers to her tower.[/sblock]
[sblock=Opening Scene]Four wanderers meet at a crossroad in the middle of a deep forest. A cold wind whips sleet at you and tears at your cloaks. The moon is shrouded behind a gray haze, and you hear wolves baying in the dark woods all around. Against the dusky sky, you can just make out the shadow of a low tower - your designated rendezvous. A lantern burns in one of its windows and begins to sway, beckoning you toward the safety of the shelter.[/sblock]
Link to the Rogues' Gallery: http://www.enworld.org/forum/rogues-gallery/315972-dfs-slaying-stone-rg.html#post5765731
Link to the IC thread: http://www.enworld.org/forum/playing-game/315973-dfs-slaying-stone-d-d-4th-edition.html#post5765733
1. Patrin, Cavalier Paladin - drothgry
2. Banmarden, Druid - phaezen
3. Mathariel, Warpriest Cleric - Inspiratorium
4. Sindabar, Mage Wizard - Voda Vosa
First alternate: WalkingDad
[/sblock]
[sblock=Character Creation, Miscellany.]
22-point buy, backgrounds, themes. All published material is legal, though at DM discretion. A character sheet and a modest backstory must be submitted.
I'll expect a post from each of you every 2-3 days, and you can expect more frequent updates from me.
That said, this seems like a fun adventure. If it goes successfully, we can talk about continuing into further fun. Let's cross that bridge when we come to it.[/sblock]
[sblock=Background]The town of Kiris Dahn, built by human hands, stood strong against invaders for decades after the fall of Nerath. It had magical stones - created by tiefling artisans - that could kill anyone who attacked the town. The number of stones dwindled until all were spent.
Eight years ago, the citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule of the Kiriis family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity.
The goblins overran the town and renamed it Goriz-badd. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. A faction of kobolds took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn.
Recently, Treona discovered old records that indicate one slaying stone still remains. A well-known mage, she has pulled strings to recruit four adventurers to her tower.[/sblock]
[sblock=Opening Scene]Four wanderers meet at a crossroad in the middle of a deep forest. A cold wind whips sleet at you and tears at your cloaks. The moon is shrouded behind a gray haze, and you hear wolves baying in the dark woods all around. Against the dusky sky, you can just make out the shadow of a low tower - your designated rendezvous. A lantern burns in one of its windows and begins to sway, beckoning you toward the safety of the shelter.[/sblock]
Link to the Rogues' Gallery: http://www.enworld.org/forum/rogues-gallery/315972-dfs-slaying-stone-rg.html#post5765731
Link to the IC thread: http://www.enworld.org/forum/playing-game/315973-dfs-slaying-stone-d-d-4th-edition.html#post5765733
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