DF's "The Slaying Stone" OOC

Looks like we've got enough interest! I'm happy to see that. Those of you that haven't submitted character sheets, go ahead and do so. Please include about two paragraphs of backstory for your characters. Just assume that you haven't worked together before, but you've all been called to undertake a mission for a moderately well-known mage from a nearby county. I'll draw up a more thorough introductory post in less than a day.
 

log in or register to remove this ad

Phaezen

First Post
Banmarden emerged from the Feywild 2 years ago, a bizarre, lost creature uncertin of its way in the world.

Taken in by a druidic circle the wilden learned some of the ways of the natural world. Over the course of 18 months Banmarden learned much in the way of harnessing his connection to the feywild and the natural world, learning to control his powers and abilities. But time has come for him to move on and learn more for himself.

Roderick the circle's leader has sent the wilden to ???, a mage from a nearby county to see if there is any help he needs.
 

Attachments

  • Banmarden.pdf
    796 KB · Views: 109
Last edited:

[sblock=Recruitment]
1. Patrin, Cavalier Paladin - drothgry
2. Banmarden, Druid - phaezen
3.
4.

Inspiratorium has submitted a character sheet. Pending character background, he'll be added to this list.

We still need a character for the fourth slot. Once that's done, I'll create the IC thread and we can get going.
[/sblock]

[sblock=Character Creation, Miscellany.]
22-point buy, backgrounds, themes. All published material is legal, though at DM discretion. A character sheet and a modest backstory must be submitted.

I'll expect a post from each of you every 2-3 days, and you can expect more frequent updates from me.

That said, this seems like a fun adventure. If it goes successfully, we can talk about continuing into further fun. Let's cross that bridge when we come to it.[/sblock]

[sblock=Background]The town of Kiris Dahn, built by human hands, stood strong against invaders for decades after the fall of Nerath. It had magical stones - created by tiefling artisans - that could kill anyone who attacked the town. The number of stones dwindled until all were spent.

Eight years ago, the citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule of the Kiriis family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity.

The goblins overran the town and renamed it Goriz-badd. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. A faction of kobolds took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn.

Recently, Treona discovered old records that indicate one slaying stone still remains. A well-known mage, she has pulled strings to recruit four adventurers to her tower.[/sblock]

[sblock=Opening Scene]Four wanderers meet at a crossroad in the middle of a deep forest. A cold wind whips sleet at you and tears at your cloaks. The moon is shrouded behind a gray haze, and you hear wolves baying in the dark woods all around. Against the dusky sky, you can just make out the shadow of a low tower - your designated rendezvous. A lantern burns in one of its windows and begins to sway, beckoning you toward the safety of the shelter.[/sblock]

So get those last few things in, then we can get started! Let me know if you have any questions or suggestions.

Also, for the people who've already expressed interest: have you played this adventure before? If so, I might be inclined to change up the story a bit.

*Copied from first post for convenience.
 
Last edited:


Inspiratorium

First Post
I haven't played it or used the module myself, but I know the basics of the story.

[sblock=Also, backstory:]
Mathariel was born to conflicted family. Both his elders were members of the church of Ioun, and encouraged Mathariel to follow their footsteps. It was there that he discovered his gift for the preservation of life and channeling divine power.
However, while his father was very much a traditional eladrin noble and told Mathariel that the pursuit of knowledge included only things worth studying (ie Eladrin history), his mother had been a missionary of the church of Ioun, and was insistent that Mathariel travel the primary plane to learn of the history there. For a while, the young noble followed his father's advice, or rather put off his mother's advice. Everything that he had known his entire life was in this city, his family, his friends, his love Naivarelle...
After his mother's untimely death, however, he decided otherwise -- he had to honor her wishes, somehow. After a year of training and study under the Church of Ioun, he decided he was ready, and requested to become a missionary and researcher, to travel the primary plane to gather knowledge and spread the word of Ioun. After exchanging hollow-sounding vows of fealty with Naivarelle, ones which he doesn't know whether either of them intend to keep, he left the city he had grown up in to follow his mother's advice.
After a few months in the primary plane, he learns of the artifacts known as the slaying stones. Curious as to what historical value these things may have, he decides to investigate Treona's call for aid. It may lead to some interesting discoveries, after all. [/sblock]

Hmm... that's a big backstory. Sorry, gotta take off my DMing gloves and start being a player again :p So it looks like if I'm in, we need a striker then? (looking at our class skills, a rogue would be handy)

P.S. Not normally one to favor crunch over fluff, but I've never been a player before, as I said. Do any of you think I might be gimping Mathariel by not giving him an 18 in Wis? Cuz his main power is Blessings of Battle (one ally gains resistance to all damage equal to your Con modifier), which would be a little less effective if I bump Wis up to 18 and have only a 14 in Con.
 
Last edited:

Inspirator: Don't worry too much about the crunch. Even if you don't have an 18 in your primary stat, a 16 will almost always suffice. Also, I like your backstory. Should lead to some interesting character hooks. That said, I'll add you into slot three.

One more person! WHO WANTS IN!?

edit: especially a striker would be nice.
 

Voda Vosa

First Post
That would be me:
Here's Sindabar for your viewing pleasure, he's made into striker roll, although he also has several area attacks. Still needs background.
 

Attachments

  • Sindabar.pdf
    587.8 KB · Views: 123


Voda Vosa

First Post
Background. Invented a bunch of towns and stuff, hope that's ok.

Born in the capital city of Amedar, Sualm port, Sindabar was the first and only son of Ifuman, a wealthy merchant, whose trade routes traveled long distances, carring diverse amount od goods, from magical carpets to the most refined and exquisite pieces of pottery. Ifuman is a wizard himself, trined in the arts of enchantment, which granted him more than one good deal in the past. He was also his own caravan guard. No that he relied much on his arcane powers or that he was suspicious about the loyalty of a group of mercenaries, he simply didn't have the money to pay them. Ifuman wasn't the wealthiest merchant in all Amedar, but when his wife give birth to his first child, he felt even less wealthy. With another mouth to feed and his wife not able to run the bussines by herself during his absence, Ifuman had to stop his caravan, and make short term deals, with the locals. That leaded to a further enpoverment of the Zaliman family.
The young Sindabar grew up in the middle of this economic crisis, and as soon as he could stand in two feet, he was helping with the family business, at lest holding no-chewable things. He also happened to have some sixth sense about commercial deals. If the baby started crying after the deal was sign, it meant that the deal was not good. Luckly he didn't cry often.
At the age of 14, his father and him traveled Hithalan the city of docks and magic. With a short farewell, Ifuman leaved his son on the gates of the wizard Academy. There shall Sindabar remain, until he was a full trained wizard.
After some time, the young man was able to perform minor tricks and some serious enchantments. As his father before him, Sindabar developed a taste for necromancy; and he also concentrated on illusions, as he was naturally gifted for them.
After finishing his studies, Sindabar returned home, and helped his parents with the business, earning his father respect, and some gold in the way.
He worked many years in his father business, guarding the caravans with his father, in the long roads to the Dark Forests, where there was need of their products.
One day, Ifuman was out of town, making business in Skarlen with the militia, trying to get in the weapons business, then a formidable deal came to Sindabar's and his mother's hands.
It was a deal that could make them rich from night to morning. Blindly they accepted the deal and readied the caravan and the goods to be transported.
The next day, the wizard was sitting on the cart, and with his staff, he said goodbye to his mother, never knowing he was heading to a mortal trap.
After many days of travel, the caravan was approaching Sinalim Town. When Sindabar took the usual detour along the side of the forest, a gang of bandit emerged from behind the trees, and assault the caravan and the merchants. Sindabar's men were caught off guard and outnumbered 1 to 20. After a short battle, many of Sindabar men were slain and he was out of spells. Using his last spell, his hand conjured a spray of color lights, dazing most of the bandits. The wizard and two of his fellows retreated, but the arrows caught them as they ran for their lives. If something can be said about Sindabar is that he is incredible resilient to pain. His two partners fall under the arrows, but he kept running.
Wounded but safe, the wizard tries to catch his breath, as he rubs his injuries and walks with difficulty into a nondescript crossroad…
 


Remove ads

Top