Sha'kar reappears a short distance from where he left in a rush of displaced air. He quickly surveys the scene and takes in the changes since he left, then reaches out and once again enchants Ignatz's armor, sending another bolt of lightning at one of the Kruthiks.[sblock="actions"]
Start of Turn: reappear in H5
Standard: Thundering Armor on Ignatz, Ignatz gets +1 power bonus to AC, 15 vs Fort attack on KW11. If it hits, 6 damage and pushes the worker 1 square away from ignatz (doesn't really matter I suppose since it's a minion now that I think about it...)
Minor: Healing Infusion - Curative Admixture: I think corragan looked like he's the lowest on HP atm, so I'll use it on him. If someone else is actually lower/in more danger, I'll hit them instead, eveyrone's in range.
[/sblock][sblock="Stats"]
Sha'kar Menoth Male Genasi Artificer
Initiative: +1,
Passive perception: 19,
Passive Insight: 13,
Senses: Normal
Defenses:
AC: 18,
Fort: 16,
Reflex: 15,
Will: 15
Resist 5 Psychic
Vitality
HP: 30/40,
Bloodied: 20,
Surge Value: 10,
Surges Left: 10/10
Action Points: 1/1,
Second Wind: unused
Languages:
Allarian, Tsugo
Basic Attacks:
Melee Basic Attack: +3 vs AC - Quarterstaff 1d8
Ranged Basic Attack: +4 vs AC - Point Blank Repeating Crossbow +1: 1d8+1
Powers:
At-Will: Magic Weapon, Thundering Armor
Encounter: Burning Weapons, Shocking Feedback, [-]Healing Infusion: Curative Admixture[-], Healing Infusion: Resistive Formula, Void Assumption
Daily: Icebound Sigil, Restorative Infusion
Item: Point Blank Repeating Crossbow +1 (Encounter), Warmage's Uniform Leather Armor +1 (Daily), Alchemist's Fire (0/0), Tethercord (1/1)
Weapons:
Quarterstaff - 1d8
Point Blank Repeating Crossbow +1 - 1d8+1 (Equipped)
Current magazine: 9 bolts
Full Magazines Remaining: 13
Conditions:
Crossbow Caster - Use Crossbow as implement for implement attacks
Voidsoul - Resist 5 Psychic damage
Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)
Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)
Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.
Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]