howandwhy99
Adventurer
Human default variation
+1/-1 races: elf, dwarf (half-elf is even less)
+2/-2 races: gnome, halfling, half-orc
+3/-3 races: ogres, satyrs, nixies
+4/-4 races: pixies, aarakrocra
etc.
The bonuses/penalties are symbolic above. I believe we are talking about personal make up in all abilities (both physical and mental ability scores and other racially-tied abilities).
Having variety is cool, but perhaps extraordinary variance could be covered as common, uncommon, and rare classes are to be? It is not easy playing a nixie in a non-aquatic campaign. Perhaps how relatively difficult each different race plays could be suggested by another rarity rating? - One that could change when suggesting different core terrain types and other campaign features?
I really don't want +0/-0 +0 special abilities for every race. However, massive variance should not be a requirement either. There can be a middle ground that works for every preference across the spectrum.
The catch is: how broad do we make the default variance so races like Red Dragons fit in, but are still commonly highest level foes? Do they only fit in at younger levels or might other limitations work as well? Perhaps races could receive a separate "Maturity Point" score for age advancement? Then certain acts (like passing a lot of time) could increase MPs while others increase XPs?
+1/-1 races: elf, dwarf (half-elf is even less)
+2/-2 races: gnome, halfling, half-orc
+3/-3 races: ogres, satyrs, nixies
+4/-4 races: pixies, aarakrocra
etc.
The bonuses/penalties are symbolic above. I believe we are talking about personal make up in all abilities (both physical and mental ability scores and other racially-tied abilities).
Having variety is cool, but perhaps extraordinary variance could be covered as common, uncommon, and rare classes are to be? It is not easy playing a nixie in a non-aquatic campaign. Perhaps how relatively difficult each different race plays could be suggested by another rarity rating? - One that could change when suggesting different core terrain types and other campaign features?
I really don't want +0/-0 +0 special abilities for every race. However, massive variance should not be a requirement either. There can be a middle ground that works for every preference across the spectrum.
The catch is: how broad do we make the default variance so races like Red Dragons fit in, but are still commonly highest level foes? Do they only fit in at younger levels or might other limitations work as well? Perhaps races could receive a separate "Maturity Point" score for age advancement? Then certain acts (like passing a lot of time) could increase MPs while others increase XPs?