R
RHGreen
Guest
It would help if they made the social part more like combat.
If you had an NPC that had Vulnerable Intimidate 5, or something of that nature, the DM would play him as a coward. A bully would pick up on the cowardice and take the forefront in the social encounter. The sorcerer could then come up and play good cop. Perhaps getting a bonus to his social based rolls.
Benefits: 2 competely different types of social character both getting something out of a social encounter. Working together in the way combat works rather than as single entities more or less ignoring each other. The personality of the NPC (and the personality of the PCs) is supported by the mechanics to give it substance rather than a teddy bear tea party.
If you had an NPC that had Vulnerable Intimidate 5, or something of that nature, the DM would play him as a coward. A bully would pick up on the cowardice and take the forefront in the social encounter. The sorcerer could then come up and play good cop. Perhaps getting a bonus to his social based rolls.
Benefits: 2 competely different types of social character both getting something out of a social encounter. Working together in the way combat works rather than as single entities more or less ignoring each other. The personality of the NPC (and the personality of the PCs) is supported by the mechanics to give it substance rather than a teddy bear tea party.