Mattachine
Adventurer
Also, PCs (at least mine) are quite willing to jump into non-combat situations where they are totally useless, just to let the hilarious results roll. Low stats can be as fun to play as high stats, sometimes. I'd hate to see that disappear.
I wholeheartedly agree, but you have to be in a campaign where that sort of complication is rewarded. My current campaign, in my homebrew Under a False Sky, I have a game mechanic (called "hero points") to reward play which is true to roleplaying a character, whether or not the character is successful in a given task. But that is the exception; in most games, a character that doesn't pull its weight in combat is similar to having to fight more foes, and can cause annoyance with other players (not the PCs, but the actual players). I find this is especially true with pickup groups, convention games, etc.