Crazy Jerome
First Post
There is nothing inherent in a cleaned up BECMI style of game that says it can't be fast and relatively balanced across all three pillars, and within them too. It's true that you can't satisfy the full range that people want with forced balance. However, it is also true that the ability to consciously have balance in any or all of the pillars if you want, is not the same thing as forced balance.
We play chess. I'm rated around 1900. You are rated around 2000. We are imbalanced, but the imbalance is known. You can give me a pawn or knight or some such minor edge, at the start of the game. We are back to balanced again. Or we can choose not to do that, and go with it as it is. Same way with golf.
As long as fighters can pick some stuff at 5th level that affects their combat ability or social ability or exploration ability about as well as the stuff that wizards can pick at 5th level that affects their combat ability or social ability or exploration ability, then it doesn't matter that in a particular game, the fighter has chosen to enhance combat at the expense of the other pillars, and vice versa. That's choice. Nothing inherent says those choices have to be as complicated to manage, or take as long to use, as 3E/4E in order to work.
Of course, it's also true that some of the stuff that people advocating for a more 3E style base game are insisiting is absolutely critical is critical to them because it is forced imbalance (or rather, confirms to their personal vision of verismilitude, and balance and everyone else can go hang). To the extent that they are satisfied, no one else will be. But let's not throw out the possibility of satisfying the more reasonable calls for simplicity and a wider range of character concepts over a few bits of nonsense.
We play chess. I'm rated around 1900. You are rated around 2000. We are imbalanced, but the imbalance is known. You can give me a pawn or knight or some such minor edge, at the start of the game. We are back to balanced again. Or we can choose not to do that, and go with it as it is. Same way with golf.
As long as fighters can pick some stuff at 5th level that affects their combat ability or social ability or exploration ability about as well as the stuff that wizards can pick at 5th level that affects their combat ability or social ability or exploration ability, then it doesn't matter that in a particular game, the fighter has chosen to enhance combat at the expense of the other pillars, and vice versa. That's choice. Nothing inherent says those choices have to be as complicated to manage, or take as long to use, as 3E/4E in order to work.
Of course, it's also true that some of the stuff that people advocating for a more 3E style base game are insisiting is absolutely critical is critical to them because it is forced imbalance (or rather, confirms to their personal vision of verismilitude, and balance and everyone else can go hang). To the extent that they are satisfied, no one else will be. But let's not throw out the possibility of satisfying the more reasonable calls for simplicity and a wider range of character concepts over a few bits of nonsense.