Mercutio01
First Post
So the real complaint is not that your knowledge is useless, but that it takes work to "fix" the setting to your preferences.Because things have changed. If I want to use things I remember from past editions but conflict with the current fluff, I will have to work them into the current timeline and deal with any repercussions. For example, any gods that don't exist in the 4e Realms would bring with them a large number of connected deities and worshipers. Some of those are likely to conflict with others in the 4e fluff.
*Most* of the fluff I remember or can read from older books would probably be consistent after a simple copy-paste into the current timeline, but I'd have to work through it to determine which. That's too much work for minor gains, compared to just using the old version.
It would be less work to port stuff backwards, no?
In some respects, I agree that it takes too much work to change settings, but even with that in mind, it's less than making your own settings. Frankly, I find that I have more ideas for settings (both creating and changing) than ideas to use existing settings as written. The latter bores me. I don't want to play in someone else's world. I want to play in my world.
Anyway, sorry for the derail. Like I said, I voted for "I don't care because I develop my FR differently anyway." I don't run stock standard creations of any established setting because that both bores me and hems me in with required canon that gods forbid I break. I think that was one of the things about Eberron that drove me to it more than even liking the setting itself--the implicit and explicit instructions to do whatever you want with it.
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