S
Sunseeker
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Fireball stopped at 10d6, same as backstab.
Oh, my mistake. I know there are others that went higher though.
Fireball stopped at 10d6, same as backstab.
3e assassin Im guessing? Have to admit, not that familiar.
However, whether a save or something else, I would just prefer backstab to contribute to the takedown mechanic without being HP based in the RP sense.
Vyvyan Basterd said:Using the article as an example, the Rogue could choose:
*Sneak Attack
*Weapon Training
*Skill Trick
*Minor Magical Trick
I'm talking about stuff built into the class directly.
Remember, in 3.x, the edition they're taking these backstab rules from, Fireball scaled up to 15d6. Other spells went higher(I remember one "Save or Fry" spell a friend used a couple nights ago called for 32d6 on a failed save), but I can't remember what spell it was.
Holy crap. I'm glad I never played much 3.x.Fireball stopped at 10d6, same as backstab.
Yea, I gotta admit I find it a bit funny. They say that the intention for 5e is that spells have "flatter" damage (already quoted at 5d6 for fireball) yet the rogues backstab keeps going up and up, even to the point where the article said he is capable of 20d6 in a round before weapon damage.
No thanks.
It's not to make damage flatter. In fact, it's almost the opposite--attack bonuses won't scale, so the primary method of scaling is increasing damage and hit points. So damage will be very very un-flat.Yea, I gotta admit I find it a bit funny. They say that the intention for 5e is that spells have "flatter" damage (already quoted at 5d6 for fireball)