Savage Wombat
Hero
Well, that's the point then. It is perfectly possible to choose to play a character that is as effective as you can make it, without playing the single most effective combo you know over and over again.
False choice. I don't want the game to be broken, but I don't want every class to be AEDU either. I also don't want every class to be Vancian, or every class to be mana-based or power-point based, or any other single mechanic.
So I believe what Elf Witch is trying to say is that she (assuming female sry) mixes and matches her spells everytime she plays a spell caster - its not so much as she is choosing worse off spells for her caster.
I mean do you build your bard the same way everytime? Surely you've recognised a great way to optimise your bard for combat, but I'm guessing you dont design the same combat-great bard for every campaign?
I like the idea of balance, but not when it equals homogenisation of all classes.
I like the idea of lack of homogenisation of classes but not when it breaks balance.
I like the idea of lack of homogenisation of classes but not when it breaks balance.
Well, that's the point then. It is perfectly possible to choose to play a character that is as effective as you can make it, without playing the single most effective combo you know over and over again.
This is not a competition; though part of me wants to tell you, and will, D&D is not Crazy-Ball.
So the most obvious way to circumvent the issue, by average gamers of good will, is to go max on the "buffs that need a spreadsheet to keep straight" route? That's just pitiful.
Which i sprecisely why forcing people into the shade accidently is such a bad thing.