I'm pretty sure it's possible, in the real world, to blind or trip someone without using magic...
In Soviet Russia, magic blinds you!
I'm pretty sure it's possible, in the real world, to blind or trip someone without using magic...
Short answer: Its magic.
And if Wizards are supposedly geniuses, shouldn't they be able to figure out a way to make casting more efficient/often? They have magic and they're geniuses, they should have figured out how to cast whatever, whenever, right?
So why still casting times and focus/interruption? There's a disconnect in this explanation that was made up and tacked on to try and have it make more sense (which it doesn't, but it's a game. Some things won't)First of all, that's not what happens, at least in 3e D&D. Preparing spells is a matter of casting the spell until only a small amount remains un-cast. When the spellcaster actually casts the spell, he's completing the spell (hence the ensuing fireworks).
Second of all, magic works according to different rules so it can't be really compared to anything that one could feasibly attempt in real life. Thus, if the rules of magic dictate that all wizards must wave their hands about and speak funny words, no one blinks an eye. Likewise for the spell being erased from their minds.
They have, they just forget it after discovering it because it's powerful and, you know, magic.If scientists are so smart, how come they haven't invented cold fusion? It would be really useful.
Now this is a separate argument from whether, as a game design issue, Bob should be limited to three spells a day. You might have some legitimate reasons why that shouldn't be the case. We could at least have that discussion. But saying that "if mages are so smart magic should be X" is, on the face of it, a rather silly argument to make.
It bothered people then, but it wasn't as big of an issue, because the barbarian is a small niche class that isn't played often, and because it was only one ability. Moreover, the Bo9S bothered a whole lot of people in 3e. You can bet if the 3e rogue or fight had per-day abilities, it would have caused the same kind of discontent it does now.The Fighter dailies and rogue dailies described in 5e are similar to barbarian rages in 3e. If that didn't bother you then, it shouldn't bother you now.
Yeah, my 4e history was cut abruptly short after the first round of core books. Because my players hate it with a visceral passion. Even the ones that were completely fed up with 3rd edition. Them's the breaks, I suppose.Actually it didn't once you got more material past the PHB1, but alas that gets left out of the argument all too often.
Also, there was no Psionicist or Warlock in the 3E PHB, but again that never gets mentioned.
I'll let the first two slide as your opinion (there are arguments against these, but they involve flavor that may not be to everyone's taste), but unbalancing and not tactically engaging? Martial classes with daily abilities are arguably better balanced against magical classes with daily abilities, and having the option to activate a daily ability by itself creates more scope for tactics. Now, you might have intended to state that all daily abilities are unbalancing, or that having more varied at-will abilities creates more scope for tactics than adding an equal number of daily abilities, but that is not how your points are coming across.Nonmagical daily abilities are just wrong. They're bad game design on every level. They don't model anything, they don't make sense in the game world, they're horribly unbalancing, and they're not tactically engaging.
All daily abilities are unbalancing. There is such wide variation for how much characters do in a day, it makes no sense for the rules to assume how much they can or should be able to do in a day (or any unit of time).Martial classes with daily abilities are arguably better balanced against magical classes with daily abilities, and having the option to activate a daily ability by itself creates more scope for tactics. Now, you might have intended to state that all daily abilities are unbalancing, or that having more varied at-will abilities creates more scope for tactics than adding an equal number of daily abilities, but that is not how your points are coming across.
If it helps I was actually thinking about the 2nd Edition Complete Psionics Handbook version.
Cheers!
Kinak