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Off to War - canceled

Sugar_Silk

First Post
I like the second option.

Group A leaves with the ambassador but doesn't tell anyone, and Group B who is with the army has the decoy hidin' in the wagon but has to keep Dellex and his cronies (and any other spies) off the fact he isn't the real McCoy.

The army only offers protection against overt foes. Assassins and the like could simply throw on a soldier's garb and blend right in. It is probably much safer for him disguised and on the road while we draw attention to the decoy.

Would Darling's wagon still be operational? It was a little rolling love nest where she offered entertainment to the troops. Nothing spreads quite like a scandalous secret, right? With soldiers stopping by often, all we would have to do is let a few of them see an elf and some fine robes on the floor, and word would spread... but it would be safe, because the higher-ups would not want to be seen paying a personal visit. Plus, it would be a comfy place for us to talk and get to know each other! With all the comings and goings, it would even be a good place to make the switch!

That is my idea and my vote, but I by no means want to railroad the game. How do the rest of you guys feel about our options?
 

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ghostcat

First Post
The problem is that Lora, Darling and Roderick don't know about the crown and the others are operating a "Need to Know" system, so will be reluctant to tell them.

To my mind the original group will want to stay with both the Ambassador and the crown. Also, I don't believe that Dellex will be taken in by a plan where Jareth isn't with the ambassador.

Anyway, I prefer plan B. As others have said, an army may provide protection against an overt attack but with all the people around it will easy for a small covert force to hide in plain sight.

Trinham will be disappointed that he doesn't get to spend some time in Darling's love next :(
 

Zerith

First Post
Allright, right now I'm toying around with the idea of a CG half copper kobold who is using the dragonic racial class (would start out with 2 of the 3 LA from half-dragon and have abilities comparable to 2/3 pf a half-dragons)
And I'm thinking of making him be a kobold fighter for the first few[4] levels: i like the idea of a kobold with 20 base str at 'level' 4 while also having exceptional general stats ;3
[20str 18con 16dex 16int 10wis 16cha at level 4, ECL 7, yes, high stats and a kobold XD]

But I'm wondering about a few possible trades:
Spear focus for natural weapon focus(bite, claw and possibly tail)

Dodge for Improved natural armor (or the like)

Martial weapon training for Dragon tail

Simple weapon training for Nimbus of Light

light armor for clinging breath

Ridding for knowledge arcane
 
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Fangor the Fierce

First Post
Isn't a half-dragon kobold a bit 'abnormal' compared to the rest? I know we had a tough time even going with a half elf character, as we all were human and for a reason. I'm just not sure a kobold would have the effect or balance that we are all facing as a group. Then again, that's just my opinion.
 

jackslate45

First Post
That also sounds WAY to optimized. It sounds way too much like Pun-Pun, which is just not cool.

I could easily have gone Wiz3/Master Specialist 10 Malconvoker 5/Archmage 2, but that breaks the point of this game. HM is weaving a story, not so much max tier optimization. Leave that to other games.
 

Deskjob

First Post
[MENTION=99953]Zerith[/MENTION]

A half-dragon/half-kobold would make for an excellent enemy in this campaign. I think all of of us would love to kill that beasty all day. But... Not'a so much'a an excellent traveling companion in a human task-force.

And no. I'm not even talking about the language barriers, the culture barriers, the race cards, the shock/awe factors, the lack of bathing, reproduction concerns, political ramifications, alignment shifts, or the constant feeling of paranoia amongst all party members. ...We kind of already have all of those in abundance. Haha.

I'm just talking about the stabby-stabby. We love you. Your awesome. Please don't go through with it. :D :p
 

HolyMan

Thy wounds are healed!
Character gene clearly states all characters are to be human. Now should you want to be polymorped into a kobold that can be arranged. ;)

HM
 

Zerith

First Post
@jackslate45
if I was going for optimized, nimbus would be a big fat nuuu! also, a long spear would be too good: spring attack.
it lets you ignore the enemy's AoO and then attack while you runaway: add in something like dash or sprinter and you walk over 30' per move and can move around even a slight train feature to prevent most foes from being able to attack you on the fallowing turn even after they get past your reach.

if you mean the trade for tail: if I went human the character could get tail without any trade while keeping wings, he would also have the same overall stats without using kobold fighter levels to make up 4 of them. and then I could use the trade for something nice and fluffy.

If you mean the breath feat: untill level 6, ECL 9, the breath attack can be used once per day, (this said, since the ability can be applied several times with the cost of adding 1 round to the cooldown time, I think a limit of 2 would be plenty until he picks up the needed feat)

Also, with 1d10 hp at ECL 3-4 he is not exactly strong given he is a melee fighter, and the missing 3d10 don't exactly help him long term either.

@Deskjob
Interestingly, kobolds have an extensive history of trade with humans, and other races, their just normally glamored while doing so. ;3
Fact is they could be trading extensively with 'the humans' right now: a war is on and arms, and their components, namely steel, are in high demand.
They generals 'like' humans more then elves ;3

@HolyMan
Right... that... ^_^;
Honestly, I just forgot because I've had this RP out of mind for a while :eek:
Also, I get overly exited readily, and I noticed 'hmm, a copper dragon is already established... what can I do with that...'
hmmm, I could still work with the half-dragon idea, just using a human base.
additionally, why get polymorphed into a kobold? why not something truly silly and random like a kangaroo rat?:lol:

.. I still want a to make a kangaroo rat caster though... a fire ball is pea sized until it hits something and the idea of a mouse sized animal making a big effort to spit out a bead of fire that lazly flys through the air and then having the lil speck of fire blow up a room is Hilarius to me ;3

hmm, more things to think on :3

addon:
[MENTION=17100]Fangor the Fierce[/MENTION]
Woops, knew I was forgetting something ^_^;

I tend to prefer none standard characters who are physically dissimilar from myself. I RP to put myslef, through my characters, into a world I could never experience. I'm a tall guy, so an easy way for me to start to do this is to make the character be shory, the shorter the better, Kobolds are 2'-2'5" on aerage, even if I made a freakishly 'large' kobold the character would still have a greatly different point of view from me just from being much shorter.

makes things as simple as siting down more intresting, to me at least, while I could just sit down and scoot, the character sould have to do things in another way that I must think of but is natural for them.
because of this out look of mine I lean heavy towards more exotic character concepts; the more nonestandard the better in my book ;3
 
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