Ooooh, I LIKE it!!
Count me in, Insight, to play KEL, a charismatic Warrior of passable skill at arms. I'm thinking that Str (or its equivalent) will be his highest score, and Cha (or its equivalent) will be second highest. Other physical attributes next, and other mental attributes in the basement.
Kel knows that he was born into a 'peasant' or 'regular' family by a horrible mistake of fate and that he is destined to rule a Clan. If not the one he was born into, then he is prepared (and he thinks able) to start his own. He is a warrior on the lookout for wise and learned friends because, while dense, he recognizes his own mental weakness for what it is.
In the nascent human civilization of the world, the 'clan' is the basic unit of organization. A clan consists primarily of one to four extended families. Within a clan, even the different families have some relationship ties of blood or marriage. In human civilization, 'towns' are rare, and 'cities' almost unheard of. Primarily, clans are nomadic, generally following a seasonal pattern of migration, sometimes following the migration of prey animals, but other times migrating to follow the seasonal pattern of maturing wild fruits and grains. What towns do exist were started when two or three clans banded together for mutual defense and/or the exploitation of the relatively new practice of cultivation.
How about all of them except for the Velurians? [The Velurians being more civilized and living in towns and cities.]
I think my idea will work with what you said. Say the Velurians came out of the caves and developed towns and cities about 1,500 years ago. Then, over the past thousand years they've been getting complacent and lazy (like the Romans did) and that made them ripe to be smacked around by some more barbaric tribes (like the Romans did), and now they are a mere shadow of their former selves, much like what happened to the Sorcerers of Pan Tang in Michael Moorcock's Elric Saga. This will also provide opportrunities for adventurers to raid and loot ancient, 500-year-old Velurian castles and dungeons, and discover lots and lots, dare I hope for TONS, of ancient Velurian magic items!Yeah, that would probably work. I had an idea in mind for the Velurians, but I don't want to prejudice anyone who might want to develop their culture.
If you're interested in my initial thoughts on the Velurians:
[sblock=Velurians]When I was writing up the cultures part of Setting Notes #1, I was thinking that the Velurians are the remnants of whatever lived in the "Lands of the Ancients". I had in mind that the Velurians became a decadent, corrupted people and were eventually conquered and enslaved by an up-and-coming culture. The modern Velurians are still slaves in places and have long since lost their high-and-mighty place in continental politics.[/sblock]