Just so you know, things are about to pick up soon in case you're worried about a lack of excitement. It's about time for me to start offering compels, which are a very important way for your PCs to gain FATE points in exchange for things not necessarily going your way.
When I offer a compel, I'll try to give you leeway in how you deal with it. In other words, I'll try not to dictate how your character acts or reacts to something, but by accepting sometimes you'll agree to act in a certain fashion, not in a specific way.
Whether to accept or reject the compels is up to you. Rejecting a compel can get you immediate benefits, more information, less complication, and lack of plans being ruined. Accepting a compel exchanges hardship now for benefit later in the form of FATE points. Just remember, if you run out of FATE points, and I offer a compel, you have to accept it. Try not to go to 0 FATE if you think you can avoid it. I will not pull punches just because you decided to spend all your FATE. Spending FATE is a choice with real ramifications when it comes to compels.