So the players successfully brought back a wagon full of stolen good to a caravan master... Well, the Dwarven Warpriest died in the last encounter, and when the players got back to Altaruk to get their reward they also asked the caravan master if there's anything he could do for them to revive their fallen comrade. He told them said he will check back with a powerful friend of his and to leave the corpse here and come back tomorrow. This is where we left off.
Now I know that Athas is a deadly place but I don't want to kill a character off for good after the first adventure. Thus I have to find a way to let the Dwarf be resurrected without divine powers; I imagine that the caravan master tells the party to go meet his friend who is some kind of weird arcane mystic that has a forbidden library of forbidden lore. He agrees to perform an ancient ritual that has the power to bring the dead back to life, but it has to be performed at an ancient burial mount outside the city, and even though it succeeds it not only resurrects the Dwarf but also the skeletons of the forgotten warriors who were buried there long ago. Hilarity ensues! When they defeat the warriors and come back to the Mystic's place they run into a templar who has heard rumors of a source of forbidden lore and is here to find out more about it. The party may either try to ensure him that there is no such place or fight him, though that will probably mean trouble in the future, at least for the mystic.
So, all in all a quick 1 1/2 encounter adventure that just serves to bring back a dead character. I think I might even have the templar be the bad guy from Marauders of the Dune Sea so they already know him when they get ambushed by him then
Two things I am yet unsure about:
Why should a Mystic with powerful spells at his disposal just help a random party of adventurers?
Just having a Resurrection ritual available outside of the vaults of a sorcerer king doesn't seem right.
Any thoughts?
Now I know that Athas is a deadly place but I don't want to kill a character off for good after the first adventure. Thus I have to find a way to let the Dwarf be resurrected without divine powers; I imagine that the caravan master tells the party to go meet his friend who is some kind of weird arcane mystic that has a forbidden library of forbidden lore. He agrees to perform an ancient ritual that has the power to bring the dead back to life, but it has to be performed at an ancient burial mount outside the city, and even though it succeeds it not only resurrects the Dwarf but also the skeletons of the forgotten warriors who were buried there long ago. Hilarity ensues! When they defeat the warriors and come back to the Mystic's place they run into a templar who has heard rumors of a source of forbidden lore and is here to find out more about it. The party may either try to ensure him that there is no such place or fight him, though that will probably mean trouble in the future, at least for the mystic.
So, all in all a quick 1 1/2 encounter adventure that just serves to bring back a dead character. I think I might even have the templar be the bad guy from Marauders of the Dune Sea so they already know him when they get ambushed by him then
Two things I am yet unsure about:
Why should a Mystic with powerful spells at his disposal just help a random party of adventurers?
Just having a Resurrection ritual available outside of the vaults of a sorcerer king doesn't seem right.
Any thoughts?