Jeff Carlsen
Adventurer
I love the way you have written what abilities can be used for what, right there at the front of the sheet. It's plain awesome.
I really do prefer one-page character sheets because two sheets just take too much room at the table. In other words, I think you are wasting space all over the place which makes it a 2-page sheet. Nothing really wrong with it though.
What amazes me the most, looking at your character sheet is that I might want to start writing up my characters by hand, on a character sheet again. I haven't really done that since I played AD&D. Both 3e and 4e has used excel/character builders. I think it's a good indication that 5e is going the right way.
Thank you for the praise. The way skills are handled in this packet was the inspiration for the sheet in the first place. I wanted to design a sheet that helped to teach the game without being an instruction manual.
I also love single page character sheets, but for games like Savage Worlds that can fit in them. One rule I always follow is that a sheet must have enough space to support a twentieth level character. Also, white space matters. If I attempted to fit a twentieth level character on a single page, it would lack detail, be crowded, and the sheet would lack visual cohesion. So, I went with two sheets plus optional extensions.
I'm actually rather proud of this one, both visually and structurally. I'd never previously considered using pages as modules before, and it's given me plenty of ideas. For example, (and I'm borrowing this idea from elsewhere), I could build a sheet for each class for reference and selection of options. Or, when the spell lists are finished, class spell sheets in the same style. Since they're all optional, the core two sheets never have to change. Plus, each player can opt into complexity. But, I'm blathering.
I'm just glad people like it.