If I wanted to make a monster permanently blind, I might guess that it would halve its CR rating, or take 2 off it. I'd then try this out and play around with the modifier in game sessions until I got it feeling about right. However there must be a faster way and so I'm wondering is there an official codified CR modifier for various status effects that are actually permanent (sickened, blind, deafened, etc)?
Why would I want to do this? It could be fun to introduce a blind dragon into the campaign whose base CR is way over the party's heads but it's weakness makes it not only unique but the right challenge rating to take on.
Has anyone done this or does anyone know of a way to codify the status effects into CR modifiers?
Why would I want to do this? It could be fun to introduce a blind dragon into the campaign whose base CR is way over the party's heads but it's weakness makes it not only unique but the right challenge rating to take on.
Has anyone done this or does anyone know of a way to codify the status effects into CR modifiers?