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airwalkrr's Rise of the Runelords (OOC)


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Maidhc O Casain

Na Bith Mo Riocht Tá!
Hmmm . . . now that I look at Marcus' sheet, I see that even though the picture of his character sheet is in the crunch section and the full body pic is in his bio section, when I save the sheet both of those headers appear to the left of his portrait and all of the content appears below both headers. I'm not using any of the "sheets" provided on the site, so it's not instability in those. Very strange.

I've had an account for years and hosted a couple of campaigns there, and never seen the character sheets act this way.
 

airwalkrr

Adventurer
My Rogue is ready for review, but I can't figure out how to save a bio. I'm placing it here for now. I left it pretty vague since I didn't know how you plan to bring us together.
I was thinking of something along the line of similarly-minded characters with great talents and abilities already banded together and off in search of adventure. After signing the obligatory adventuring company compact (think The Hobbit; everyone is entitled to an equal share of the spoils, and should you die, your share shall go to your family and loved ones), you decided to travel to Sandpoint, perhaps having heard of what is called there The Late Unpleasantness. Details are sketchy for those characters who do not make Sandpoint their home, but much is said about a serial killer who made offerings of his victims to a demon, and a great inferno which burned much of the town, consuming, among other things, the beloved old town chapel, the blaze killing its high priest and his daughter. Though the town is trying to put the whole series of events behind them, many whisper they are omens of darker things to come or signs that not all is right in the previously sleepy trading town. The town of Sandpoint needs heroes!

I'll start up the Adventure Log with something to that effect at some point soon. But that's the gist of it.
 

airwalkrr

Adventurer
There does appear to be a bug with the character sheet not saving Bios properly. I tried to add Vandalin's bio and it didn't save the content or display it for me either. On the other hand, kinem is using the same sheet and it seems to work fine. For the time being, I suggest adding a wiki page just as a placeholder if you are having trouble saving the bio. It would be easier to find than coming back and digging through this thread.
 


Scotley

Hero
There does appear to be a bug with the character sheet not saving Bios properly. I tried to add Vandalin's bio and it didn't save the content or display it for me either. On the other hand, kinem is using the same sheet and it seems to work fine. For the time being, I suggest adding a wiki page just as a placeholder if you are having trouble saving the bio. It would be easier to find than coming back and digging through this thread.

Glad to know it wasn't just me. I'll figure out something when I get back in town.
 

Shayuri

First Post
My thought is that Talashia is actually from Sandpoint.

That said, there's no reason she couldn't have hooked up with folks before heading back to visit. :)
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
All of the campaign traits from the players guide give reasons for being in Sandpoint - that's what they're for. That said, there's no reason those traits can't be worked into the idea of an established band.

For example, Marcas' trait gives him access to a "ruthless thug" in Sandpoint's shadier side. If the group heard about the troubles there and decided to investigate, Marcas would volunteer that bit of his background and suggest that Jubrayl might know what's going on and be willing to share some information.

I like this approach, airwalkrr. We get right into the action this way, and if we remember to do it we can drop little tidbits of our backstory into the game and develop that in parallel with the AP plot rather than piling it all on the front end as a way of getting the party together.

[sblock=Preliminary Background]Still a work in progress, but here's what I've got so far in case another party member or two wants to develop some details of how we initially hooked up.

Marcas is a Shaonti (of the Lyrune-Quah, the Moon Clan) by birth, but was lost to his tribe somehow. He was found and adopted by a Szarni family. As he grew up he found that his life as a Szarni did not sit well with him - his nature was more ordered than theirs, and some of their less benevolent leanings were distressful. When he reached his adulthood he left to find his tribe and "discover his roots." He found them, and lived among them for a time. But though he learned their life, and even took their tribal tattoos, he didn't really belong there either. He left them as well to continue his search. He came to a monastery and their simple way of life called to him . . . at least more so than either of his previous 'lives' had. He spent a few years with them as well, "getting in touch with his spiritual side," learning a little about how to harness his Qi, and learning the Way of the Bow. The monks there believe in using one's abilities to do good in the world, and so when they declared him ready he left their sheltered walls to do just that. Along the way he met with various and sundry adventurers whose talents and goals complemented his own. And there we find ourselves . . .

(A little stereotypical in places, I know, but it serves. Also, from this it looks like I'll be starting out Lawful Good rather than Lawful Neutral. This works well for me, as the shift from there to Neutral Good isn't as extreme and could happen easily. The more time he spends away from the monastery and in the company of those whose lives are more, um, messy(?) the more he loses the discipline that he learned there. Also, some of his Shaonti blood and his Szarni upbringing can come back to the forefront.)[/sblock]
 

airwalkrr

Adventurer
All of the campaign traits from the players guide give reasons for being in Sandpoint - that's what they're for. That said, there's no reason those traits can't be worked into the idea of an established band.
That's a great point, Mowgli, and I encourage everyone to take one of these campaign traits. While I am limiting your characters to one trait (or archetype, favored class option, etc.) instead of the usual limit of two, you are still allowed to take one of the campaign traits in the AE Player's Guide in addition to your other character option. So no one has anything to lose by taking one of these traits. It is essentially a freebie.
 

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