Razjah
Explorer
Has anyone had success with changing or breaking group habits for their role playing groups? I'm hoping to be able to run a game soon, but they games I enjoy running are ones that they seem to like, yet they pull back to a "kill, loot, who's next?" mentality.
My current group has been together for well over a decade, however I only joined in 2012. They are sometimes very stuck in their ways, particular in regards to solving problems in game. The short version is that they kill everything. They claim it was too many years of dungeon crawls.
An example, our last game was a Dresden Files FATE game (details here [we even won campaign of the year]) where I played a cowardly demonologist who ran The occult bookstore of NYC. He was envisioned as a person who would assist in gathering information through various demonic entities by binding and bargaining for information. However, due to the group's tendencies to run headlong into battle the character soon became a walking force of God-Powered destruction. Tired of being unable to fight his enemies, he turned to God and was granted soulfire, he then turned from demon-summoner to demon-killer.
While the transformation was awesome to play, and the final character recap hits on the points, it was a very combat heavy campaign. We never really talked to people and interrogated them. The thief and socialite quickly dropped aspects to build up combat abilities. In short we went from Dresden Files to Modern D&D.
My current group has been together for well over a decade, however I only joined in 2012. They are sometimes very stuck in their ways, particular in regards to solving problems in game. The short version is that they kill everything. They claim it was too many years of dungeon crawls.
An example, our last game was a Dresden Files FATE game (details here [we even won campaign of the year]) where I played a cowardly demonologist who ran The occult bookstore of NYC. He was envisioned as a person who would assist in gathering information through various demonic entities by binding and bargaining for information. However, due to the group's tendencies to run headlong into battle the character soon became a walking force of God-Powered destruction. Tired of being unable to fight his enemies, he turned to God and was granted soulfire, he then turned from demon-summoner to demon-killer.
While the transformation was awesome to play, and the final character recap hits on the points, it was a very combat heavy campaign. We never really talked to people and interrogated them. The thief and socialite quickly dropped aspects to build up combat abilities. In short we went from Dresden Files to Modern D&D.