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D&D 5E Official D&D Basic Discussion Thread

Thaumaturge

Wandering. Not lost. (He/they)
250 days seems pretty long for a language/tool proficiency in a fantasy setting, but I guess it must be complete 100% fluency/really solid mastery or something. Also I guess it costs nothing but the time (and living costs, tutor costs, etc. if any), rather than skill points or Feats or whatever, so it's sort of free which is cool.

Training costs 1gp per day, so 250 gp.

Thaumaturge.
 

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Agamon

Adventurer
I had the opposite reaction. This wording leaves room for a lot of arguments over what is required to "reset" your rest clock. I'd rather they just said one hour, and if you want to take two in a row, go right ahead.

Not at all. "At least one" means 1+. The DM can interpret it how he likes (and should do so up front, then there's no argument), but it literally means continuous resting is one rest.
 

I had the opposite reaction. This wording leaves room for a lot of arguments over what is required to "reset" your rest clock. I'd rather they just said one hour, and if you want to take two in a row, go right ahead.

Same. The wording is straight-up bad. The 1+ deal is completely facepalm-a-riffic and metagame to the maximum possible degree.
 

GX.Sigma

Adventurer
I think the reason it's worded like that is, until Second Wind was changed to its current form, there was no reason to take multiple short rests in a row. All the short rest stuff had a per-day limit, and you could spend as much as you wanted during a given short rest until you got to that per-day limit.

I have a feeling this will be addressed pretty early on in the "living ruleset."
 

Oh boy this is hilarious.

If you have a profession, i.e. are an artisan who we've already established can earn 1gp/day, you can only maintain a "Poor" lifestyle (2sp/day). Makes no sense given that unskilled laborers are paid more than that...

BUT WAIT THERE'S MORE!

Someone who just has the Survival skill, not an actual profession can maintained a "Comfortable" lifestyle (2GP/day!).

Dots........ I guess whoever wrote this subscribes to the belief that for most people, the change from Gathering and Hunting to Agriculture and Specialized Roles was a HUGE step down for most people! :D Quite an extreme philosophical position to suggest that a skilled profession is worth 1/10th of a hunter-gatherer! This might be bad phrasing, but having re-read it multiple times I can't get anything else out of it.

Also "modest" meals for 1 day cost 3sp? I guess we must be grading entirely by quality/taste, not calories. Fair enough (makes sense for medieval, actually).

Love the free optional Trinket - those are cool.
 

Agamon

Adventurer
I can see it now: PCs standing around looking at their watches to see when one hour exactly is up and they can continue their journey. "Damn rules, about time..." the dwarf mutters impatiently. "No, wait!" the elf exclaims. "Let's rest exactly one more hour. I'm still not feeling well."

Or, the party takes as much time as it needs to rest and relax, eating and drinking a bit, rubbing down knotted muscles, cleaning weapons, tending wounds. If they do it too quickly because they're in a hurry, no real benefit comes of it. If they do take their time, there will be a benefit.

I know what I prefer. YMMV, I guess.
 




I can see it now: PCs standing around looking at their watches to see when one hour exactly is up and they can continue their journey. "Damn rules, about time..." the dwarf mutters impatiently. "No, wait!" the elf exclaims. "Let's rest exactly one more hour. I'm still not feeling well."

Or, the party takes as much time as it needs to rest and relax, eating and drinking a bit, rubbing down knotted muscles, cleaning weapons, tending wounds. If they do it too quickly because they're in a hurry, no real benefit comes of it. If they do take their time, there will be a benefit.

I know what I prefer. YMMV, I guess.

The bolded bit is totally untrue. There is absolutely no benefit to resting beyond 1 hour in the way you say you prefer.

A rational group will only rest more than an hour if they get something from it or need to wait for some reason. Counting each hour as a short rest actually promotes the SECOND example, not the first. Kind of hoist by your own petard, there.
I think the reason it's worded like that is, until Second Wind was changed to its current form, there was no reason to take multiple short rests in a row. All the short rest stuff had a per-day limit, and you could spend as much as you wanted during a given short rest until you got to that per-day limit.

I have a feeling this will be addressed pretty early on in the "living ruleset."

I agree that this is likely the reasoning.

It is, however, totally bass-ackawards. They've changed a fundamental bit of the rules to make them make no sense outside of metagaming, solely to deal with one, arguably two (if you count the Clleric one) abilities. The sensible, non-bass-ackwards thing to do would be to change those specific, exception-based abilities. This sort of thing is at the core of exception-based design, which is at the core of D&D, so it's a very foolish decision. I do think it will get addressed, because it's one of the decisions that wasn't playtested by the 175k, and I'm not convinced it was playtested at all (given even the one playtester we know, Cybit, house-rules it!).
 
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