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D&D 5E Legends & Lore 7/21/14

MarkB

Legend
Here you go.

Lucky
You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and you choose whether the attack uses the attacker’s roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you complete a long rest.

I wonder how this interacts with Disadvantage.

I'm guessing Arcane Archer was renamed to be more accurate, considering that there's no rule that you can only use arcane spells with it.

I'm hopeful that it also means it's been broadened to be applicable to any ranged weapon, not just bows.
 

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Looks like they at least compressed a bunch of those Initiate feats of magic down to one. I'm guessing it's multiple choice choose a style of magic.

I wonder if War Caster is the new Combat Casting, given the issues I feel there is in having to make a con save on damage to keep concentration on a self-buff spell.
 


Juriel

First Post
Copied from someone else's post:

Moderately Armoured

+1 to Str or Con and proficiency with medium armour and shields

Ritual Master
Choose two level 1 spells from a single class and you can cast them as rituals (yes, your fighter will be able to cast spells in this way). You can also later add more ritual spells to your book.

Shield Master
Bonus action to shove, shield bonus to Dex saves, no damage on a successful Dex save that would otherwise result in half damage.

War Caster
Advantage on Con saves to concentrate, can use somatic components even you're holding weapons and/or a shield in your hands, can cast a spell as an opportunity attack.

These look better than I expected, since they do multiple things.
 

Looks like they at least compressed a bunch of those Initiate feats of magic down to one. I'm guessing it's multiple choice choose a style of magic.

I wonder if War Caster is the new Combat Casting, given the issues I feel there is in having to make a con save on damage to keep concentration on a self-buff spell.

I hope not, I hope there is no way to increase your concentration roll apart from Con, otherwise it is pretty close to a feat tax. Unless you choose no concentration spells it would be a must have*

*without a really large party to continuously shield you from harm in any direction I guess ;)
 


Copied from someone else's post:

Moderately Armoured

+1 to Str or Con and proficiency with medium armour and shields

Ritual Master
Choose two level 1 spells from a single class and you can cast them as rituals (yes, your fighter will be able to cast spells in this way). You can also later add more ritual spells to your book.

Shield Master
Bonus action to shove, shield bonus to Dex saves, no damage on a successful Dex save that would otherwise result in half damage.

War Caster
Advantage on Con saves to concentrate, can use somatic components even you're holding weapons and/or a shield in your hands, can cast a spell as an opportunity attack.

These look better than I expected, since they do multiple things.

Where'd these come from?
 


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