Neonchameleon
Legend
I've been working on a 4e Retroclone, cleaning it up to the point that newbies can create PCs in a couple of minutes and the character sheet/character creation rules fit on two sides. (Which means that even if I hadn't been already leaning towards cutting ability scores they'd have gone for lack of space). I've kept the tight math, the unsurpassed flavour, and the tactical nature of the game - although I've reimagined the classes. Currently basic rules (1 double sided sheet), the Fantasy rules module (1 double sided sheet), nine classes and one double page monster section. And some DM guidance including my version of Skill Challenges and some encounter building guidance - both of which I consider vastly superior to the game I'm retrocloning.
So without further ado I present 4th Trifold
And the currently written parts (occasonally being re-written):
[h=2]Rules[/h]Basic Rules
Fantasy rules module
Fantasy FAQ
[h=2]Fantasy Classes[/h]Fighter
Rogue
Warlord
Holy Warrior (Cleric/Paladin/Blackguard)
Innate Mage
Archivist Wizard (Spell list is WIP)
Warlock
Spirit Warrior (Barbarian/Warden)
Ranger (Archer)
[h=2]Bestiary[/h]Rock Ridge Bandits
Burning Zombies
[h=2]Essays and Guidance[/h]Who needs a plan? Three strikes and you’re out - skill challenges
Fast and Fun Combat - What do you need for a battlefield and what for monster tactics?
So without further ado I present 4th Trifold
And the currently written parts (occasonally being re-written):
[h=2]Rules[/h]Basic Rules
Fantasy rules module
Fantasy FAQ
[h=2]Fantasy Classes[/h]Fighter
Rogue
Warlord
Holy Warrior (Cleric/Paladin/Blackguard)
Innate Mage
Archivist Wizard (Spell list is WIP)
Warlock
Spirit Warrior (Barbarian/Warden)
Ranger (Archer)
[h=2]Bestiary[/h]Rock Ridge Bandits
Burning Zombies
[h=2]Essays and Guidance[/h]Who needs a plan? Three strikes and you’re out - skill challenges
Fast and Fun Combat - What do you need for a battlefield and what for monster tactics?
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