Dungeoneer
First Post
I imagine that no two DMs run games exactly the same way. DMs might employ elaborate hand drawn maps. They might be constantly handing out missives and clues from their game world. They might constantly roll a d20 as if making secret checks, even when they're not. They might always roll in the open. They might employ sound effects or a sound track during the game. They might set fire to the character sheets of dead PCs. They might constantly bargain with the players*. They might use the word 'forsooth' a lot. They might wear a cape.
My quirk is not one that I am particularly proud of, but here it is: I do voices. For virtually every NPC. This isn't something I plan; on the contrary, I intend to deliver the Dwarven Merchant's lines in a straightforward manner, but when I open my mouth a heavy Scottish brogue pours out.
I have also been known to have furious, in-character arguments with my players.
OK, your turn!
* As per designer Rob Heinsoo! This is a style I had not previously even heard of.
My quirk is not one that I am particularly proud of, but here it is: I do voices. For virtually every NPC. This isn't something I plan; on the contrary, I intend to deliver the Dwarven Merchant's lines in a straightforward manner, but when I open my mouth a heavy Scottish brogue pours out.
I have also been known to have furious, in-character arguments with my players.
OK, your turn!
* As per designer Rob Heinsoo! This is a style I had not previously even heard of.