Glancing through it again the "A warrior droid's anthropomorphic body stands 6 feet 6 inches tall and it weighs 275 pound" doesn't need the "anthropomorphic body", but apart from that it's still fine.
Updating the
Warrior Droid Working Draft.
I think we could pretty much use the paradox break from the defective guardian droids.
I was thinking of applying a slight tweak to the flavour text and
possibly changing the table option 6's "self destructive spasms" to "berserkly attacking everything in sight".
Oh, and adjusting the stats so it doesn't fight like a Valet Droid, obviously!
How's this:
Defective Warrior Droids
A poorly maintained droid may become defective, causing it to act erratically or even break down. This mostly happens to droids that have been exposed to the weather, since rain or windblown particles eventually wear through the droid's seals and corrode or jam delicate inner workings. Droids that work indoors in stable climate conditions rarely malfunction.
A defective warrior droid has the following changes to its statistics block. Any statistic that is not listed is the same as a normal warrior droid.
Droid, Warrior, Defective
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 18 (-2 competence penalty, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +5/+8
Attack: high frequency sword +9 melee (2d6+6/19-20) or laser pistol +8 ranged (2d8 fire) or slam +8 melee (1d6+3)
Full Attack: high frequency sword +9 melee (2d6+6/19-20) or laser pistol +8 ranged (2d8 fire) or 2 slams +8 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Defective droid, feat sockets, integral weapons, martial programming
Special Qualities: Advanced data slots, construct traits, damage reduction 5/adamantine, radarsight, radiospeech, robot traits
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 16, Dex 14, Con —, Int 11, Wis 11, Cha 10
Skills: Listen +4, Spot +4, plus crystal card skills* (typically Climb +7, Jump +7, Search* +4)
* Many Warrior Droids substitute another Int-based skill for their crystal card's Search skill, such as Craft, Disable Device or Knowledge.
Challenge Rating: 4 [
?]
A defective warrior droid gains the following defective droid traits:
Defective Droid: A defective droid has the following traits in addition to a standard droid's Robot Traits.
- Faulty Circuits: A defective droid's misfiring circuitry give it a -2 competence penalty to all its Dexterity-based abilities (including AC, Initiative, Reflex saves and ranged attacks) and a -4 competence penalty to all Dexterity, Intelligence, Wisdom and Charisma-based ability checks and skill checks.
- Paradox Break: If a defective droid is presented with a paradox it must succeed at a DC 10 Intelligence check or suffer a cognitive breakdown. An opponent can force paradox check by making a Bluff or Diplomacy check (DC equals 20 plus the droid's HD) to present the defective droid with an anti-logical argument.
A defective droid must also make a paradox check if it in a situation that isn't covered by its programming (e.g. a defective security droid that is programmed to remain within a fortress would suffer a paradox check if it finds itself outside the fortress and has no instructions as to how to address the situation. If it succeeded on its paradox check, it could use its Radiospeech to ask for assistance, or set out in search for the fortress).
Once a defective droid fails a paradox check, it immediately starts performing a random, nonsensical behavior determined by a roll on the Paradox Breakdown Table (see below). A paradox breakdown continues until the defective droid is repaired.
A warrior droid that suffers a paradox break is more dangerous than most other types of droid. Its core function is to fight and kill, so if its safety circuits break down it is far more likely to harm any creature it encounters, including members of a creator or owner race.
Paradox Breakdown Table
d6 Roll
|
Behaviour
|
1 | The defective droid judders to a stop, emits a shower of sparks, and goes into emergency shutdown (see Power Failure under Robot Traits). |
2 | The defective droid starts moving in a straight line or rolling in circles (50% chance of each) while repeatedly saying "Mite... Mite... Mite...". Sages theorize this word means "error" or "does not compute" in the language of the droids' original creators. |
3 | The defective droid acts as if it were affected by a confusion spell. |
4 | The defective droid obsessively tries to perform its core function - a warrior droid may select a random target and attack it, fighting any creature that tries to defend its objective; a miner droid could try to dig to the center of the planet; a valet droid might try to launder any clothing it sees, and so forth. |
5 | The defective droid gets stuck in a "loop", mindlessly repeating whatever actions it took in the 1d4 rounds before its breakdown. It does adjust its actions to account for changes in the circumstances. For example, a guardian droid that got "looped" after it charged out of its sentry post and attacked an intruder would keep on returning to its post, then charging out to attack a square the intruder was in. If there is a creature or object in that square, the "looping" defective droid attacks it with a 50% miss chance, since this is equivalent to blindly attacking. |
6 | The defective droid goes into berserk spasms, thrashing itself with its limbs and randomly attacking anything near it. Every round the droid moves 20 feet in a random direction and does its slam damage to itself as well as making a single melee or ranged attack against a randomly selected target. If the droid succeeds at a DC 15 Wisdom check at the end of its turn, it goes into Emergency Shut Down to stop damaging itself and its surroundings. The droid can destroy itself if its spasms continue for long enough. |