I also think new player acquisuition can take place after they've finished writing the rules. They're a small team and they're all-hands-on-deck right now.
Right now the priority is awareness (the mass-media campaign, the articles in NYT and Forbes, Acq. Inc games at PAX and the like) and getting the hardcovers done. Reaching out to new players hasn't happened yet; but it will. All the pieces are still being put into place.
The intraweb is an impatient place.
That was my closing line, that it certainly isn't too late to create these sorts of products and initiatives. You're right, of course, that the D&D RPG team is small and can only do so much at a time. They've chosen to get the rules solidified and release them to the existing fanbase first, with (hopeful, possible) aggressive marketing towards RPG noobs to come later. And I am certainly suffering from today's "want-it-now" syndrome, as is AngryDM . . . .
But, his point is still valid (IMO, of course). The initial D&D release has stuck to tradition rather than innovating with the initial product line . . . and that seems okay on the surface to those of us who have been purchasing PHBs, MMs, DMGs, and mediocre-to-poor Starter Sets for decades now. And it only incrementally grows the market while the potential for so much more is
right there . . . I certainly had no problems devouring the new PHB, but I'm no noob (well, at least not at D&D).
We may just get the perfect beginner product at some point down the line, I hope so. But I feel the same way AngryDM does . . . right now, and for decades before, if a friend who has no experience with D&D wants to give it a try and I don't have the time/energy/inclination to act as their "elder cousin" (
why do I keep picturing elves whenever I use this term?) I've got nowhere I'm comfortable pointing them to. By default, I'll recommend the current Starter Set, and while I don't think it is a terrible product, I don't think it is optimally designed to take a D&D-curious nerd and excite them into becoming not just a player, but a new DM and grow the market/hobby. I have tons of nerdy friends who have tried D&D at some point in the past, and were turned off by the complexity and arcaneness of the game (either in truth or in perception).
I feel like tabletop gaming is on the rise. I can't wait until we run our massive market research survey next year. We'll be finding this sort of stuff out for 100% certainty. It's going to be really interesting, I think.
Now, that sounds interesting! Can't wait Morrus!