Maginomicon
Villager
Hello Mr Cook.
I have an expansive custom D&D 3.5e campaign setting that I think has serious potential to become a published product. What would be involved in trying to get such a book approved without getting the pants sued off of me?
I'm very serious about this, as the setting document even now is nearly 200 pages long and I haven't even finished hammering out half of the fluff material yet!
What makes this setting different is that it puts D&D 3.5e 3000 years in the future with space travel, nanotechnology, cyberspace, alien cultures, and even guns making appearances. All D&D 3.5e content is inherently compatible with the setting. It uses a lot of variants from the SRD material, and modifies them to interconnect and be far more fair (such as by rewriting the Spell Points system to be completely unambiguous, balanced, and most-of-all extensible). The setting references a lot of material from various official D&D 3.5e products but doesn't copy from them wholesale (or at least not without changing them as a setting-specific rule so much that they become almost unrecognizable).
There are also a myriad of new variants that change the nature of how the game is played and run. For example, it insists that stories done in this setting have to be run on very short timetables (akin to an action movie) once the players are comfortable with the game, and then adds new variants that support that kind of play style. It also states that everyone growing up in this setting has learned that "caster archetypes" are extremely dangerous (much like someone carrying around a loaded assault rifle in public) and should be feared and dealt with first in a fight. I've also introduced variants that are backwards-compatible with standard D&D 3.5e to "fix" some of the flaws that really irked me as a game designer, such as my "Item Rarity" system which prevents players from going on "shopping sprees", or my "Real Alignments" variant which makes alignment be about motives instead of acts.
While I personally would love your direct assistance in making this setting a published book, I understand that you're very busy and probably won't ever have that kind of time. Is there anyone that you know that you'd want to put me in contact with because they might be interested in assisting me? Please PM me if you'd need to give me information that's private or doesn't fit an AMA format.
Thank you for your time. I look forward to your reply. Please let me know if you'd like me to send you my contact information or my LinkedIn profile (I'm a professional game designer).
I have an expansive custom D&D 3.5e campaign setting that I think has serious potential to become a published product. What would be involved in trying to get such a book approved without getting the pants sued off of me?
I'm very serious about this, as the setting document even now is nearly 200 pages long and I haven't even finished hammering out half of the fluff material yet!
What makes this setting different is that it puts D&D 3.5e 3000 years in the future with space travel, nanotechnology, cyberspace, alien cultures, and even guns making appearances. All D&D 3.5e content is inherently compatible with the setting. It uses a lot of variants from the SRD material, and modifies them to interconnect and be far more fair (such as by rewriting the Spell Points system to be completely unambiguous, balanced, and most-of-all extensible). The setting references a lot of material from various official D&D 3.5e products but doesn't copy from them wholesale (or at least not without changing them as a setting-specific rule so much that they become almost unrecognizable).
There are also a myriad of new variants that change the nature of how the game is played and run. For example, it insists that stories done in this setting have to be run on very short timetables (akin to an action movie) once the players are comfortable with the game, and then adds new variants that support that kind of play style. It also states that everyone growing up in this setting has learned that "caster archetypes" are extremely dangerous (much like someone carrying around a loaded assault rifle in public) and should be feared and dealt with first in a fight. I've also introduced variants that are backwards-compatible with standard D&D 3.5e to "fix" some of the flaws that really irked me as a game designer, such as my "Item Rarity" system which prevents players from going on "shopping sprees", or my "Real Alignments" variant which makes alignment be about motives instead of acts.
While I personally would love your direct assistance in making this setting a published book, I understand that you're very busy and probably won't ever have that kind of time. Is there anyone that you know that you'd want to put me in contact with because they might be interested in assisting me? Please PM me if you'd need to give me information that's private or doesn't fit an AMA format.
Thank you for your time. I look forward to your reply. Please let me know if you'd like me to send you my contact information or my LinkedIn profile (I'm a professional game designer).
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