D'karr
Adventurer
The problem with not using examples is that those without experience in dealing with 4e might revert to methods used in other games that they know, or even other versions of the game, and expect similar results.
Some of these methods might work without problem. Others might not work well, or at all, in 4e.
Random encounters, as an example, can work when the DM is able to make informed decisions about those encounters. Random encounters as a throwaway combat challenge in an adventure do not work well in 4e. Because encounters in 4e are meant to be significant, and are built to be so. Therefore if a DM wants to use throwaway encounters, then he might have to shift the focus so that the encounter is truly non-significant (built as such), or know that his efforts might be better used elsewhere, and not use throwaway combat encounters at all.
It's a case of properly handling expectations. That can usually be done in a better manner with examples.
Some of these methods might work without problem. Others might not work well, or at all, in 4e.
Random encounters, as an example, can work when the DM is able to make informed decisions about those encounters. Random encounters as a throwaway combat challenge in an adventure do not work well in 4e. Because encounters in 4e are meant to be significant, and are built to be so. Therefore if a DM wants to use throwaway encounters, then he might have to shift the focus so that the encounter is truly non-significant (built as such), or know that his efforts might be better used elsewhere, and not use throwaway combat encounters at all.
It's a case of properly handling expectations. That can usually be done in a better manner with examples.
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