The M'hael
First Post
I built a world around the concept of what happens when magic and wizards become so powerful that death is no longer a real setback. The world has reached a place where any time anyone reasonably rich or an adventurer dies they can just be revived. If you went to hell and can't get back, well just hire some PC's to go find you. The Ancient Greater Master Wizards frequently travel the outer planes and meddle with the boundaries of mortality. The Gods are all afraid that the wizards will cast them down if they try to stop them. Finally, the Great Council of Angels decide to do something about this. They band together and cast the Gods out of the outer planes, and seal them from access. This also traps the fiends and stops them from getting to the prime. The Wizards are trapped on Sigil, which is cast spinning from its pinnacle into the astral plane. They are cursed to die if they ever travel through a portal or try to leave.
The Gods, having no home now, tear apart the Prime Material Plane and make their own domains out of it. Some of them retreat into the elemental planes as well. While this is happening, the evil gods came and made dark reflections of the new material spheres that now lurk underneath the upperspheres.
The outer planes are sealed, and all soul transit is strictly kept track of by the Angels. Sigil has now become a floating, almost spaceship like city which passes near the spheres at one point of another, along with being covered in portals to all the different material spheres. The old factions are gone, replaced by some which haven't all been fleshed out.
The spheres rotate around the elemental planes. The plane of shadow now connects the spheres to their counterparts and the ethereal plane connects the upper spheres in a ring. There are 3 primarily elf, 3 primarily dwarf, and 3 primarily human, upper spheres with other races interspersed. There are also some orbiting spheres, like one with dragons, and one where angels and fiends fight. There are also Angelica, the angels new home, and the Blood Fields, a fiendish plane. These are the only (new) outer planes that people can get too.
There can be pretty much any campaign or adventure set here because there are so many unique player accessible worlds. Most of them are just outlines, and can be fleshed in by the DM or players when they are needed. Also, I am working on an official timeline which includes most of the realm shattering events that players have done in this world. I am also working on the factions. I started to write a blog about this but it never really got off the ground, but I might start on that again.
I have taken many ideas from other RPG writers and give them credit to their ideas.
anyways, if you have any ideas or suggestions please comment! I am open to new material and put a lot of work into this idea. I will post a link to the blog if that ever goes anywhere, with more info on this setting.
The Gods, having no home now, tear apart the Prime Material Plane and make their own domains out of it. Some of them retreat into the elemental planes as well. While this is happening, the evil gods came and made dark reflections of the new material spheres that now lurk underneath the upperspheres.
The outer planes are sealed, and all soul transit is strictly kept track of by the Angels. Sigil has now become a floating, almost spaceship like city which passes near the spheres at one point of another, along with being covered in portals to all the different material spheres. The old factions are gone, replaced by some which haven't all been fleshed out.
The spheres rotate around the elemental planes. The plane of shadow now connects the spheres to their counterparts and the ethereal plane connects the upper spheres in a ring. There are 3 primarily elf, 3 primarily dwarf, and 3 primarily human, upper spheres with other races interspersed. There are also some orbiting spheres, like one with dragons, and one where angels and fiends fight. There are also Angelica, the angels new home, and the Blood Fields, a fiendish plane. These are the only (new) outer planes that people can get too.
There can be pretty much any campaign or adventure set here because there are so many unique player accessible worlds. Most of them are just outlines, and can be fleshed in by the DM or players when they are needed. Also, I am working on an official timeline which includes most of the realm shattering events that players have done in this world. I am also working on the factions. I started to write a blog about this but it never really got off the ground, but I might start on that again.
I have taken many ideas from other RPG writers and give them credit to their ideas.
anyways, if you have any ideas or suggestions please comment! I am open to new material and put a lot of work into this idea. I will post a link to the blog if that ever goes anywhere, with more info on this setting.
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