mellored
Legend
Combat Inspiration (valor bard)bonuses to damage
There is no extra saving throws, but i don't see why there couldn't be.ending conditions
I don't recall immunities.condition immunities
But paladin aura's can make you immune to fear and charm.
I havn't seen any reroll ability of any kind in 5e.granting re-rolls (attacks or saves)
forcing re-rolls (enemies)
And cutting words turns hit's into misses, which fills the same function.
Though i don't think there's a offensive bonus as a reaction for an ally. So that's 2.
You can take sentinel to 'mark' things yourself. Also panache from swashbuckler.marking (just marking, or marking on behalf of an ally - a related thing would be granting a conditional attack, like an OA)
Though no directing attacks towards allies. So 3.
Abilities are just too variable to have a general use case. Like how many ki is worth a warlock spell slot?Warlord's Recovery and the paragon path utility Bolt of Genius as actions, No Gambit is Wasted as a reaction, and some others. In 5e it'd have to be something like 'gain one specific benefit of a Short Rest, within such-and-such parameters...' nothing like that exists that I'm aware of, so that's one, I suppose.
It just doesn't work without unified power structure. That one is just going to have to be lost.
Another one i don't see translating. They don't even have delay in 5e, so i don't think mid-battle initiative changes can make it across. Fun as it was as a player, it wasn't so fun as a DM.(Take all the confusion out of the game and what would you have? A 1st level Champion Fighter, maybe.) ;P Seriously, though, from Combat Leader to Stall Tactics to Guileful Switch, messing with Initiative was definitely a possibility.
At best, some start-of-battle initiative rolling boosting and/or delaying. Both exists.
I don't have DDI anymore, never had books, and was never a big warlord player....and I'm sure there are others if you want to comb through all the exception-based tricks 4e came up with for the class...
I played a bunch of different classes instead.
I agree.Now a lot of those aren't hard to come up with. You didn't mention an damage bonus, for instance, and even if there isn't a martial buff-an-ally's-damage mechanic out there, it's not like it's a novel or problematic mechanic. It's a simple bonus.
The extra saving throw would require new wording, but it's reasonably possible.
The reaction to-hit bonus is plain obvious.
Marking for someone else is just taking panache and changing the person.
Just trying to get a list together. See what's missing, and what can fit into 5e.
Edit; Acutually there is a reaction boost to attack, with the war cleric. Though i'm not sure if channel divinity counts as "magic". Though at least it's not a spell.
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