TheCosmicKid
Hero
I do feel like multiclassed warriors should get something to replace their extra attacks so 5th doesn't seem like a dead level. +1 to damage, maybe? Or another ASI?
It's saying that a multi class Fighter 5/Ranger 6 gets 2 attacks, but a Fighter 11 gets three.
You mean level 10, the level when you reach "extra attack" for the second time?I do feel like multiclassed warriors should get something to replace their extra attacks so 5th doesn't seem like a dead level. +1 to damage, maybe? Or another ASI?
Yeah, I meant 5th class level. 10th total level if you took exactly five levels in your other class.You mean level 10, the level when you reach "extra attack" for the second time?
I don't see any reason why there has to be such a price.Just chalk it up as a (small) price you pay for choosing to multiclass in the first place.
I don't see any reason why there has to be such a price.
So you think a multi-class character should have all the potency of a single-classed chararcter, but also more versatility? Because that is what the price being talked about is: when you multi-class you pay high-end potency (higher level spells, extra attacks you might otherwise get, etc.) for having more base potency (features you wouldn't otherwise have at all).I don't see any reason why there has to be such a price.
Because a multi class fighter/something shouldn't be better at fighting than a straight fighter.
Please don't put words in my mouth. That's not what I think. I think it's worthwhile to do something to avoid the dead level, because dead levels suck and 5th Edition has otherwise done a very good job of not having them. They are obviously not a necessary cost of multiclassing -- every other multiclassing combination gets by without incurring them.So you think a multi-class character should have all the potency of a single-classed chararcter, but also more versatility?
The designers apparently disagree. I believe because avoiding that "dead level" for such a small percentage of characters would have been more trouble than its worth.I think it's worthwhile to do something to avoid the dead level, because dead levels suck and 5th Edition has otherwise done a very good job of not having them.
Nobody says it's a necessary cost.They are obviously not a necessary cost of multiclassing -- every other multiclassing combination gets by without incurring them.