Fire Brand
First Post
Greetings-
WotC no longer supports this OOP game so they instructed me to ask on forums.
One thing the rules don’t seem to state:
Is a player’s creature and order card hands held face down in secret except for the creature cards for the minis that are deployed on the battlefield and any attached order cards?
Or are all cards in all hands face up visible to all players in front of the players. With the only cards face down being the decks?
Also, when any cards are played in combat. Are they played onto or near the board if they need to be stacked?
Or if immediate “defense” order cards have to be played against standard “attack” order cards or creature cards that are used for attacks without order cards?
I got the game on sale for the adventure system cards which is a nice bonus but am not used to card games like Magic. I’m used to rolling D&D dice and character sheets or the Adventure system gameplay where you know where the components are supposed to be.
I’m learning DC solo at the moment.
Thanks and regards!
WotC no longer supports this OOP game so they instructed me to ask on forums.
One thing the rules don’t seem to state:
Is a player’s creature and order card hands held face down in secret except for the creature cards for the minis that are deployed on the battlefield and any attached order cards?
Or are all cards in all hands face up visible to all players in front of the players. With the only cards face down being the decks?
Also, when any cards are played in combat. Are they played onto or near the board if they need to be stacked?
Or if immediate “defense” order cards have to be played against standard “attack” order cards or creature cards that are used for attacks without order cards?
I got the game on sale for the adventure system cards which is a nice bonus but am not used to card games like Magic. I’m used to rolling D&D dice and character sheets or the Adventure system gameplay where you know where the components are supposed to be.
I’m learning DC solo at the moment.
Thanks and regards!
minis demo vid which I intentionally setup with interesting events going on in a short time frame a bit out of the normal gameplay. forgot to add a critical hit token next to a ship–which isn't a super common event and not super necessary when you have the card in front of you but helpful and they are the rules–and move a stress token with a ship (which I actually a typed up rules steps and added that as a sub step to remember to do. I see enough youtube games they forget to move tokens with ships) and add target lock tokens from a upgrade card -after- an attack on a ship that normally doesn't have a target lock action and you normally dont do it after an attack. if I just flat out played it without worrying about video I'd still miss some of those that are out of the ordinary. and controlling al of the minis in DC or Xw gets confusing. but ultimately fun. sometimes I playa solo game to win on that turn including retreating for a subsequent turn. or choose a side and favor it to win as if I'm playing that side. odd dynamic not quite like a one player video game lol