D&D 5E Parts of the game that get a lot of hate but you love

fjw70

Adventurer
Reading a lot of posts it seems that many people think that the 5e stealth rules are a mess. When I first read them I though these are pretty simple and make sense. Obviously there are some different interpretation of these rules and I have been involved in some debates about what the rules say, but I think all that is fine. Each person can run their game the way they see fit and it doesn't affect my game.

So I love the stealth rules. What do you love that gets a lot of hate?
 

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Concentration and magic item attunement.

I've been reading Piratecat's Defenders of Daybreak stories again (which are AWESOME!) and the sheer overlay of magic (from 3rd Ed) is crazy. I like that 5e still has potent magic but it doesn't completely overwhelm the game to the point that you can't survive without a cadre of wizards in tow at all times.
 

Patrick McGill

First Post
The lack of alignment restrictions on Paladins. Putting the impetus on upholding the Oaths instead makes the class feel much more like the adventuring knight archetype that I used to love to read about whether it be in Le Morte d'Arthur or in Bulfinch's Age of Chivalry or Legends of Charlemagne.

I enjoy the slow release schedule. In 4e I bought very few of the books, but so far with 5e I've bought every book released. It feels like I can keep up as both a DM and a Player.

As others have mentioned the concentration mechanic and the attunement mechanic are simply awesome for balance purposes.
 


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