Parmandur
Book-Friend
Okay. I don't particularly find the question of "why" all that interesting, however. People have their different reasons: emotional attachment, symmetry, hatred of change, use in their campaign settings (whether homebrew or Planescape), sense of tradition or what constitutes D&D, love of the old alignment system, association of the World Axis with the much-maligned 4E, etc. People have their reasons for liking and disdaining things, and it's not really my place to put much weight into why. What matters most is that people can find something that they do like so that we can all have fun playing this hobby together.
But getting to the why can help people understand each other better, and hence play better together: why is it that one edition can change XYZ, but ABC changes in the next edition cause a storm? What does that speak to in terms of peoples priorities, and how does it effect play at the table?
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