Warpiglet
Adventurer
I am an unabashed fan of the Blade Pact Warlock. I cannot help it. And frankly, I am well versed in the good, the bad, the ugly and workarounds for these issues.
The recent inclusion of the Hexblade in UA opened a whole new area of consideration for me. How do I balance hitting hard and hitting accurately?
If I have a hex (normal or hexblade version) or other augmentation from spells, is the risk with Great Weapon Master worth the payoff? This question comes into focus when we look at the Hexblade’s ability to use Charisma with one handed weapons. If I use a one handed weapon and say pump it up with hex and perhaps an improved pact weapon invocation, am I risking too much by swinging for the fences with Great Weapon Master? Each miss in the latter case is also missing with hex and other augmentation.
I realize over time, things “even out” if the target armor class is sufficiently high. But doesn’t it hurt more, aren’t we risking more if we miss with a pumped up attack?
Is it worth extra invocations such as curse bringer to get a two handed weapon online? Is it really that much weaker to hit more reliability with pumped up attacks? Consider too that at 12th we would have lifedrinker and thirsting blade online. Each miss is a bigger loss in a sense.
I am interested in anyone’s thoughts about this and the rationale for their choice.
My only caveat is this: I may simply go with what looks and feels cool. I have thought about a suboptimal mace as the pact weapon because I think evil looking maces are fun! Thanks in advance for your perspectives....
The recent inclusion of the Hexblade in UA opened a whole new area of consideration for me. How do I balance hitting hard and hitting accurately?
If I have a hex (normal or hexblade version) or other augmentation from spells, is the risk with Great Weapon Master worth the payoff? This question comes into focus when we look at the Hexblade’s ability to use Charisma with one handed weapons. If I use a one handed weapon and say pump it up with hex and perhaps an improved pact weapon invocation, am I risking too much by swinging for the fences with Great Weapon Master? Each miss in the latter case is also missing with hex and other augmentation.
I realize over time, things “even out” if the target armor class is sufficiently high. But doesn’t it hurt more, aren’t we risking more if we miss with a pumped up attack?
Is it worth extra invocations such as curse bringer to get a two handed weapon online? Is it really that much weaker to hit more reliability with pumped up attacks? Consider too that at 12th we would have lifedrinker and thirsting blade online. Each miss is a bigger loss in a sense.
I am interested in anyone’s thoughts about this and the rationale for their choice.
My only caveat is this: I may simply go with what looks and feels cool. I have thought about a suboptimal mace as the pact weapon because I think evil looking maces are fun! Thanks in advance for your perspectives....