Question about the Modiphius house system, 2d20:
What is to stop a player from maxing out his extra dice buys every time he rolls a task?
Yes, I understand that DOOM or whatever it is called in a specific game is built up with the GM, but does that really matter?
Conceivably, could a player, or multiple players, just keep throwing as many dice as they can on each task test until the adventure is over, therefore having an excellent chance of never failing a dice toss?
Is there something built into the system to prevent this? Or, is it a flaw with the system?
What is to stop a player from maxing out his extra dice buys every time he rolls a task?
Yes, I understand that DOOM or whatever it is called in a specific game is built up with the GM, but does that really matter?
Conceivably, could a player, or multiple players, just keep throwing as many dice as they can on each task test until the adventure is over, therefore having an excellent chance of never failing a dice toss?
Is there something built into the system to prevent this? Or, is it a flaw with the system?