solamon77
Explorer
In the next game session, my whole party is almost certainly going to die.
They are currently in an adventure that has them invading a doomsday cult's inner sanctum. Inside this secret temple (located under the parties home base town), the cult is summoning a powerful demon with the intent to wipe out the nearby countryside (as doomsday cults are want to do). The cult's temple has a unique secret feature whereby whenever the party kills something inside the temple, the slain creature's soul gets absorbed into the demon summoning, thus making the final boss demon all the more powerful. Even though the mechanic was a secret mechanic, I provided ample clues to tip the party off about how this dungeon works (even going so far as to make the clues more overt to ensure the party would eventually "discover" it on their own).
I also went out of my way to make taking down enemies in a non-lethal manner easy, going so far as to ensure the party always had plenty of sleep arrows, sleep spells, stealth opportunities, and even a player controlled NPC pixie (who is entering the temple for her own reasons) who had the ability to render unconscious most single enemies with one hit. The party ended up discovering this secret mechanic about half-way through the temple which would have been plenty enough time to avoid giving the final boss demon too many souls, but the PCs decided to continue killing everyone anyway.
The adventure is much more complex than I have listed here and is but one part of a much larger campaign, but I didn't want to over-explain things so I left out much of the detail. The post is already longer than I wanted. If anyone has any other questions, feel free to ask.
So here we are now, one session away from the party's ultimate showdown with the demon they helped create and is now WAY more powerful than they can handle. I feel like if I intervene and nerf the fight, I'm sending the message to the players that their actions don't have any real consequences and they won't take subsequent adventures seriously. They knowingly created things as they are right now and I went out of my way to ensure I was being fair (by removing any and all ambiguity to their actions). Furthermore, the party has asked numerous times for me to make the adventures hard (they are all fans of Dark Souls). Should I let the TPK happen?
They are currently in an adventure that has them invading a doomsday cult's inner sanctum. Inside this secret temple (located under the parties home base town), the cult is summoning a powerful demon with the intent to wipe out the nearby countryside (as doomsday cults are want to do). The cult's temple has a unique secret feature whereby whenever the party kills something inside the temple, the slain creature's soul gets absorbed into the demon summoning, thus making the final boss demon all the more powerful. Even though the mechanic was a secret mechanic, I provided ample clues to tip the party off about how this dungeon works (even going so far as to make the clues more overt to ensure the party would eventually "discover" it on their own).
I also went out of my way to make taking down enemies in a non-lethal manner easy, going so far as to ensure the party always had plenty of sleep arrows, sleep spells, stealth opportunities, and even a player controlled NPC pixie (who is entering the temple for her own reasons) who had the ability to render unconscious most single enemies with one hit. The party ended up discovering this secret mechanic about half-way through the temple which would have been plenty enough time to avoid giving the final boss demon too many souls, but the PCs decided to continue killing everyone anyway.
The adventure is much more complex than I have listed here and is but one part of a much larger campaign, but I didn't want to over-explain things so I left out much of the detail. The post is already longer than I wanted. If anyone has any other questions, feel free to ask.
So here we are now, one session away from the party's ultimate showdown with the demon they helped create and is now WAY more powerful than they can handle. I feel like if I intervene and nerf the fight, I'm sending the message to the players that their actions don't have any real consequences and they won't take subsequent adventures seriously. They knowingly created things as they are right now and I went out of my way to ensure I was being fair (by removing any and all ambiguity to their actions). Furthermore, the party has asked numerous times for me to make the adventures hard (they are all fans of Dark Souls). Should I let the TPK happen?