CapnZapp
Legend
This still does not excuse how you need not to merely tweak encounters. You need to wholesale replace them.Feats, multi-classing and magic items are OPTIONAL. So if your game includes them then you need to compensate in the challenge department or things get much easier. So if you are using typical encounter guidelines and your campaign uses the optional features then then you are presenting a game with easier challenges.
The high level game challenge has probably never been so weak, soft, untactical and uninspired.
Sure humanoid 3e NPCs were soft too, but now most if not all non-epic monsters are thoroughly outclassed by well-built characters in every area, sometimes even including said monster's strengths....
It's just bad that the game falls apart as soon as you apply feats, multiclassing and good character construction.
The "that's only optional" is a very poor excuse. After all, those subsystem are there because they're fun to use.
If us DMs would only need to tweak an encounter here, add a monster there, then all would be good.
But your comments (and similar ones of others) just tell me you haven't witnessed exactly how weak and soft the high level design really is.
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