Lanefan
Victoria Rules
Fair enough.To put it in perspective, Japan, from Kyushu (not counting Okinawa) to Hokkaido is about 1000 miles. Ansalon, Tyr, Primeval Thule, all are not a heck of a lot bigger than Japan. And Japan's got a pretty decent amount of myth and history. I don't need anything bigger.
Where lack of setting size gets in the way for me is that sometimes I want to run adventures in different climates - an arctic adventure, a jungle adventure, a desert adventure, a forest adventure - just for the variety, and that's kind of hard to do without either lots of plane-hopping or the base setting having a north-south area about the same as North and Central America.
I also want to be able to incorporate into my games the various cultures these climates historically* produced - Norse, Greek, Celtic, jungle tribes, Persian, Sumerian, etc. - which again needs the right types of places to be able to put them.
* - incorporate not in any accurate sense; my most common interaction with historical accuracy is to cheerfully wave at it as it passes by in the distance.
How I handled this with my current setting is to design and map out just a long north-south sliver, from about the arctic circle to near the equator but only covering about 30 degrees of longitude at most. The rest of the world consists thus far of a scrap-of-paper map buried in my files somewhere, along with some vague ideas not written down anywhere yet.
Thus far, other than one or two adventures that wandered off-plane, 9+ years of gaming has stayed within that area...with large parts of it still unexplored and unvisited.
Lan-"thus far my players have yet to adopt the slogan 'where the map is blank, we'll go', which I've seen happen in some other campaigns"-efan