The Mentzer Basic set, which actually WAS D&D doesn't deal with gods at all. And that product was the highest selling RPG product of all time.
"In D&D games, as in real life, people had ethical and theological beliefs. This game does not deal with those beliefs. All characters are assumed to have them, and they do not affect the game."
"A cleric is a human character dedicated to a great and worthy cause. This cause is usually the cleric's Alignment."
Yeah, Immortals became a part of the game with the Immortals set (which didn't sell nearly as much and so was, de facto, not a part of most games) and were added to the Known World in Gazetteers. But D&D, actual D&D as opposed to AD&D, expressly eschewed gods.
And even when it did add gods (or Immortals...) there was no assumed default of a cleric serving a particular god. So from at least 1981 to the games demise 15 years later D&D (actual D&D and not AD&D) that's the way the game was. I don't own a copy of Holmes D&D so I don't know if that assumption dates back further.
"In D&D games, as in real life, people had ethical and theological beliefs. This game does not deal with those beliefs. All characters are assumed to have them, and they do not affect the game."
"A cleric is a human character dedicated to a great and worthy cause. This cause is usually the cleric's Alignment."
Yeah, Immortals became a part of the game with the Immortals set (which didn't sell nearly as much and so was, de facto, not a part of most games) and were added to the Known World in Gazetteers. But D&D, actual D&D as opposed to AD&D, expressly eschewed gods.
And even when it did add gods (or Immortals...) there was no assumed default of a cleric serving a particular god. So from at least 1981 to the games demise 15 years later D&D (actual D&D and not AD&D) that's the way the game was. I don't own a copy of Holmes D&D so I don't know if that assumption dates back further.