Okay, but if they fail and the party dies, then it's entirely your fault and everyone at the table will hold that against you forever. You chose to kill the party, and waste months of time for everyone at the table, because you didn't want to let someone else take their turn in the spotlight after they've explicitly declared their intent ahead of time (by building a character that is competent at the task). You just had to hog the spotlight, even though you knew that you might fail. I can't imagine such an inconsiderate player would be welcome at any table for long.
How many times does a single ability check determines of the party lives or dies?
That never happened to me and it would look like the attitude of a terrible DM, IMO.
Even if a bard or rogue with max stat and expertise rolls can still roll low, fail "and waste months of time for everyone at the table."
A "party dies if you fail" situation should only happen after multiple failed rolls and/or bad decisions.
Most checks don't have such a dramatic results and only result in minor inconveniences of you fail. There is absolutily no problem in letting even the character that dumps cha and have no proficiencies talk with the guard once in a while.
A fighter who increases their Charisma instead of a useful stat is a liability to the party, and they're going to get everyone killed. Don't be that player, who puts their own character quirks ahead of their responsibility as part of the team. Either build a functional character who is competent at their job, or go play a video game so you're not dragging down everyone else.
The fighter is SAD. Raise Str or Dex and you are good to go. Sure, the higher your Con the better, but that applies to everyone, put a 14 in there and you're good to go.
That leaves more than enough points to raise the mental stat you want to 16 or at least 14.
An optimized paladin will also have a 14 or 16 in Cha, and will probably only raise after he maxes Str, that means 12th level or 16th, if you want a feat.
A fighter with a 14 in cha will only be 1 point behind the Paladin with 16 for almost all levels. Even he does not uses any of his 7 ASIs to raise Cha.
A -1 is a check is enough for you to forgo your whole participation on 1 pillar of the game?
And even if you do have some selfish, self-absorbed player who increases their Charisma up to 16 (because they don't care who else suffers from their poor choices), they will still never be able to reliably hit DC 11. I don't know what kind of game you're running where anything that really matters to a level 17+ character will still be hinging on a DC 10 check.Sure, you can always invoke obscure optional rules, or make up new rules of your own, to address shortcomings within the system. That doesn't excuse the system, itself, for being faulty.
Once the fighter maxes his attack stat (Level 6 or 8, if he chooses a feat), he can put his ASIs anywhere without much damage with his effectivity.
And one of the principles of Bounded Accuracy is that check DCs do not increase with levels.
A Hard check is DC 20 whether you are level at 1st or 20th, the difference is the 20th level character is much more competent and will be able to achieve it more often.
The same applies to easy checks (DC 10) and medium checks (DC 15).
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