D&D 5E Point Buy vs Rolling for Stats

Lanefan

Victoria Rules
You roll for HP? Weird. :p

It's another difference (or the same difference in a different context) - If you are using point buy, you will usually also use the "Max HP at lvl 1, average HP thereafter" rule for hit points. So every fighter will have pretty much the same HP, barring differences in CON or being a Hill Dwarf, etc.

It's been a variant rule used for so long (especially in organized play settings) that for some people (myself included) the idea of rolling for HP now seems less natural than taking the average.
The first time I ever saw anything that locked in h.p. values was 3e's max-h.p.-at-1st-level rule, which we used at the time.

But yes, between similar stats, similar abilities/skills/etc. and similar h.p. these characters are starting to look a bit clone-ish. No wonder players are looking for more variety in race and class options - all the variety is being choked out of the options they already had.
 

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Caliban

Rules Monkey
The first time I ever saw anything that locked in h.p. values was 3e's max-h.p.-at-1st-level rule, which we used at the time.

But yes, between similar stats, similar abilities/skills/etc. and similar h.p. these characters are starting to look a bit clone-ish. No wonder players are looking for more variety in race and class options - all the variety is being choked out of the options they already had.

Meh. Rolling for HP is a type of "variety" that I can gladly do without. That's not variety, just more involuntary gambling every time you level. I never enjoyed it.
 

Harzel

Adventurer
There is the chance of the soft-hearted DM allowing the re-roll, or the hard-hearted one gleefully killing you off when given half a chance.

And then there's the sadistic DM who deliberately avoids killing your sub-par character so that you will have to continue to play it. :devil:

But I guess then at such tables having a sub-par character would be a survival strategy?

#DMmindgames
 

smbakeresq

Explorer
Meh. Rolling for HP is a type of "variety" that I can gladly do without. That's not variety, just more involuntary gambling every time you level. I never enjoyed it.

Rolling for HP was how it was done until 4e, so that means about 30 years of rolling for HP for me and the guys I play with. We used to role at first level too, I have seen plenty of wizards with less than 4 hp at level 1, or about 30 HP at level 10.

Getting assigned HP takes the fun out of it, I want to roll that 12 for HP with that barbarian.

We do play with a house rule that durable applies to your HP roll also, now durable is a feat people take sometimes. Toughness was never taken much anyway
 

Ilbranteloth

Explorer
I haven't checked out this thread in a while. Just an interesting experience to add to the mix.

Just a reminder, my preference is to roll stats, in order. I also like a little bit lower average point value than 4d6k3 provides, but also want to minimize characters with very low point value.

So, we roll 3d6, reroll 1's once, in order. This provides an average of about 69 points instead of 72 of the RAW standard array.

If the stats rolled don't work for you, you can swap any two scores.

If you don't want to roll, you use our standard array (14, 13, 12, 11, 10, 9) which also totals 69 points.

One of the fallacies that has been oft-repeated here is that rolling produces overpowered characters. The reality is that it doesn't, but since many DMs allow a player to reroll a "bad" character, it does skew higher since they discard the poor ones. So our rules were tweaked to avoid that.

In our case, we roll 3 characters, and all three are completed as characters. We also randomly determine some innate or unusual talents, from proficiency in a skill, to something bigger like Lucky (which is a lesser version of, and replaces the feat), to things like darkvision that comes from an unknown ancestry. Only about 50% of the characters will have any of these or, rarely, more than one.

The purpose of our approach is to encourage creativity by working with "what you're born with." All of the random stuff is completed first, and then they select the race and class from there. I also have a reduced number of races and classes to choose in my campaign.

What I didn't expect, since this current group includes a lot of new players, is that they all preferred rolling, regardless of the math involved. Specifically rolling the stats in order. The reason being is that it made it much easier for them to quickly create a character, and it narrowed their options to make initial decision-making much easier.

I will say, that for one new player that had three specific characters in mind (and states outright that he's a power gamer), we made sure those would work within the rolls (including bumping up a couple of scores), and nobody had any issue with that approach. We just took what was rolled, rearranged, and added a couple of points to fix one of them.

The rest of the group still want to continue rolling randomly and creating characters for every set, good or bad, because they loved the characters they came up with. And almost every one of them picked as their "favorite" character at the start as one of the less optimal, if not the least optimal. The general commentary is that the wider spread makes it easier for them to develop an idea about who that character is.

The campaign is one that will utilize all of the characters who are rolled. We've played a couple of sessions with the first group, but one of the players won't be available for at least a week, so we're switching to a different group this week. I think that really goes a long way to ensuring that nobody feels they are stuck with a bad character, but it also encourages using all of them at one point or another to give them a chance.

Don't get me wrong, I'm not saying this is better than other methods, but it was very interesting to see how a new group has reacted to my general approach. I did tweak the method and the math a bit from what I learned in this thread, and I think it's working even better than other versions I've used in the past. The players in this particular campaign come from a variety of gaming backgrounds, including AD&D, 3, 4, and 5e, board gamers, MtG, video gamers, and about half of them completely new to D&D. It's definitely the approach that's right for us.
 

smbakeresq

Explorer
The first time I ever saw anything that locked in h.p. values was 3e's max-h.p.-at-1st-level rule, which we used at the time.

But yes, between similar stats, similar abilities/skills/etc. and similar h.p. these characters are starting to look a bit clone-ish. No wonder players are looking for more variety in race and class options - all the variety is being choked out of the options they already had.


Correct.

As a side note, PC are HEROES. They are supposed to be different then the general populace. They all also don't all look alike stat wise.
 
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smbakeresq

Explorer
Meh. Rolling for HP is a type of "variety" that I can gladly do without. That's not variety, just more involuntary gambling every time you level. I never enjoyed it.

However, and be honest, is the issue you are afraid to roll for HP because you might be lower than someone else or be below expectation i.e that you got screwed? I think that's a bigger issue.


One of the iconic PC of the game got screwed in HP, IIRC Robilar was a 15th level fighter with 18 CON and only 89 HP. At that time you rolled for HP only up level 9, from 10+ you got 3 per level. So he rolled 71 HP, with 18 CON that's 36 for con or 35 HP from rolling d10's 9 times. It wasn't an issue but it did catch your eye when you read it.
 

Maxperson

Morkus from Orkus
It is, and it does, it just doesn't manifest in the same way for everyone, and most of us have been dealing with the same or similar problems for so long that it's not really a matter of 'compensating' anymore, it's business-as-usual, and trying to cope with an effective mechanical solution would feel like more of an adjustment than continuing to do so....

...yeah, that's 'Oberoni,' in a way, but mainly it's just D&D.
I don't compensate for it, though. Stats just don't concern me when I'm planning things and they've never been an issue. I suppose if D&D itself is Oberoni, then there's not much I can do about that. My specific argument, though, wasn't.

It's part of the brilliance of not just asserting DM Empowerment (technically 3.x 'Rule 0' was totally empowering), that it also laid the groundwork for it by inserting the DM's judgement into the mechanics at the most basic level, writing in natural language to, again, require frequent rulings, and assuming so little (no magic items, no system mastery, no feats or MCing, etc) that customizing the game to even fairly typical preferences necessarily means re-balancing it to suit.
Yeah. I'm glad things have swung back to DM empowerment.
 

Maxperson

Morkus from Orkus
I don't know. I actually enjoy playing and DMing at my table more since we changed from the 3e method of rolling and rerolling (and bumping up a weak result to bring that player closer to parity with the rest of the group) and adopted the Standard Array as the only choice.

Now, I agree with you that my 5e wasn't broken when we all had high stats. But there was indeed a problem with high stats. I don't know exactly how or why, but my game plays and runs smoother without the high stats.

I'm curious in what ways the game is smoother with arrays.
 

However, and be honest, is the issue you are afraid to roll for HP because you might be lower than someone else or be below expectation i.e that you got screwed? I think that's a bigger issue.


One of the iconic PC of the game got screwed in HP, IIRC Robilar was a 15th level fighter with 18 CON and only 89 HP. At that time you rolled for HP only up level 9, from 10+ you got 3 per level. So he rolled 71 HP, with 18 CON that's 36 for con or 35 HP from rolling d10's 9 times. It wasn't an issue but it did catch your eye when you read it.

Why don't we roll to see if wizards get a new spell slot, or if the rogue gets to add an extra sneak attack die? It's boring that everyone gets the same abilities too. Better yet, since random is teh bestest, why don't we roll to see what die type you use for ability checks? I mean, isnt it kind of lame everyone rolls a d20 for attacks! YAY RANDOM.

I like randomness in play. Not in character resources.
 

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