I agree, a very common way to play D&D is as a group of "experts". We have our investigation guy, our stealth guy, our athletic guy, our perception guy, our tracking guy, our persuasion guy, etc. Generally everyone stands around while the expert does something unless a player is just bored and wants to do something or cause some tom fudgery. If the expert fails then the other players will often see if they can try.
Nod. That's not exactly a recipe for hours of fun. ;(
I think that's part of why D&D has so long had an all-about-combat rep, because everything but combat gets handled arbitrarily or with a single check (whether made by one expert, or just everyone taking a stab at it and the highest total gets the glory). Combat is a more involved process, everyone gets a turn, not everything always turns on the result of a single check.
5e addressed the expert problem via bounded accuracy: as you note, if the expert fails, everyone else can pile on and one of them will likely get lucky enough to get something done, because BA keeps a task that even an expert can fail remotely in the reach of the rest of the party. It doesn't come close to the depth of play you get in combat resolution, though.
The only thing I disagree with is that a fighter's extra level 6 feat somehow makes him good at out of combat activities.
At one such activity, anyway. If it can put him over the top into 'expert' territory, great. But then that feat isn't being used for anything else. It's not like a slot that you can use for a different spell each time...
I don't think it does at all. Many of those out of combat feats just enable skills to be used in a few unique ways. Almost everything you would want to do is still going to require a high skill check in the relevant skill to make good use of those feats. Skulker for example isn't that great if your stealth and perception isn't already higher. Actor isn't that great if you don't have a pretty good deception and performance. Observant doesn't do a lot if you don't already have a good perception or investigation. Linguist doesn't help nearly as much if you don't have good charisma or insight skills to back it up. That's really about all the out of combat feats listed.
If they let you do something 'unique' that just anyone with the skill couldn't do, though, that'd be enough to push you into 'expert' territory...
..y'know, for that one check in that one circumstance...
:shrug:
The Fighter is the party’s “Face”. His 14 CHA combined with Persuasion proficiency makes him the best at the social pillar. And he didn’t sacrifice anything combat wise in order to do so.
Nod, he's the one-eyed 9th-level-lord in the party of the blind. It happens. It doesn't necessarily always happen to the fighter, but it can.
Isn't this the warlock (more specifically the tome warlock)? Low number of spells... recharges on short rests...Invocations don't require memorization... I'm trying to grasp why this wouldn't be considered a simple caster?
The spells. Remember, the Champion is the bar for 'simple' in this context. If the Warlock spammed Eldritch blast and only ever got two invocations (the Champ gets a 2nd Combat Style), it'd be in the ballpark.
But if it's a simple caster you want them to interact with the spell casting mechanic just at a minimal level... otherwise it doesn't provide the base for moving into more complicated spellcasters
The Champion doesn't get maneuvers to 'lead into' the BM.
Exactly. This edition more than any other except possibly 4th, allows for multiple classes to fill a necessary role. Healing is not limited to the Cleric, skills are not limited to the Rogue...and so on. Each class has strengths and can excel in certain areas.
To be fair, a lot of that goes back to 2e. Druids healed even in 1e, just not until 2nd level, 2e changed that so they healed about as well as Cleric, and there could be quite a variety of Priests. 3e added some arcane classes that could heal, and 4e, of course, had a 'Leader'-role class for every Source, even martial. 2e opened up non-weapon proficiencies, and 3e opened up skills to all - just not being /really/ good at them, something 5e has retained in the form of Expertise.
The Fighter excels in Strength. It’s not the only class to do so, but if the party can’t think of some uses outside of combat for a big strong guy
Well, or DEX if he's an archer, and other classes excel at that, too. And, the Barbarian /really/ excels at STR.
But every class, no matter how good they are at a specific non-combat task, can be replaced with another. So I don’t really see the criticism.
Replaced as in out-shone by another class that's clearly better, or just matched in some way. A class with a great out-of-combat spell might be matched by another class with the same spell. Bards & Rogues can both get Expertise in the same skill.
What the Fighter offers is a bit of versatility in Feat selection or Stat increases to help with non-combat
The versatility of ASIs is very limited. You distribute each one at the level you get it and can't change it thereafter. Level-up-only versatility is not very versatile, at all. Contrast that with the versatility of preparing a different set of spells after each long rest, or the versatility of a single slot that you decide how to use at the moment you cast.