Tony Vargas
Legend
I've seen a few players have a good time with the elemental sorcerer, even at very high level when characters like that tend to pall a bit...I think that a simple caster could gain a lot of traction.
I've seen a few players have a good time with the elemental sorcerer, even at very high level when characters like that tend to pall a bit...I think that a simple caster could gain a lot of traction.
Part of the problem with these comparisons is that other classes (the Rogue was provided as an example) can contribute meaningfully to combat, even if it may be less than the Fighter does.
But very often with social or exploration challenges, it’s not a case of the whole party contributing. It’s one character...whoever is the best at what the situation calls for. Persuasion? Get the Bard over here...what? A high CHA Fighter with the Actor feat? Go secure the area while the Bard takes care of this, sport.
The only way to “contribute meaningfully” to those encounters is to be the star of the show.
To me that’s more about a flaw in encounters design or in running the game than it is about one class. In that scenario, the Bard is the ONLY one who contributes. Everyone else is sitting on the sidelines next to the Fighter.
So the question seems to be, is there an example of a non-combat challenge at which the Fighter will excel over the other classes? And the answer is no. Mostly, this is because there’s no non-combat encounter for which only one class will be the clear leader...it doesn’t really exist.
But what the Fighter does bring is the ability through the additional ASI/Feats to excel at an area the party might need. I think more than other classes the Fighter has the ability to shore up a shortcoming present in the party. They have more ASI/Feats to spare, so they can indeed take a non-combat feat or improve a non-combat stat without hampering their combat ability.
The only thing I disagree with is that a fighter's extra level 6 feat somehow makes him good at out of combat activities. I don't think it does at all. Many of those out of combat feats just enable skills to be used in a few unique ways. Almost everything you would want to do is still going to require a high skill check in the relevant skill to make good use of those feats. Skulker for example isn't that great if your stealth and perception isn't already higher. Actor isn't that great if you don't have a pretty good deception and performance. Observant doesn't do a lot if you don't already have a good perception or investigation. Linguist doesn't help nearly as much if you don't have good charisma or insight skills to back it up. That's really about all the out of combat feats listed. The only feat that may be useful for characters even without an associated skill is keen mind. But the point is that these feats still require skill checks. They just help and supplement and make those checks easier or possible in some sitautions they weren't before.
The part you're ignoring here [MENTION=48965]Imaro[/MENTION], is that the fighter is SIXTH level before he gets any of those feats. After all, for the first five levels, he's no different than any other PC. Sure, he could take one of those feats at 4th, but, then, so could any other character.
So, your Actor/Observant/Linguist option has to compare with what other characters get at 6th level. So, compare that with the Rogue getting his second Expertise.
The Ranger is getting his second favored enemy - +4 to damage to both enemy types is a pretty big bonus, plus resistances to favored enemy abilities.
A Way of the Hand monk is now healing himself...
and the other types are getting spells and teleportation.
IOW, pretty much every class is getting something at 6th level and many of the classes are getting something that is going to contribute much more broadly outside of combat than being able write cyphers or read lips. I mean, seriously, has reading lips EVER come up in your game?
You know what I find a bit disingenuous about this whole thing? (and a nod to Hawkeyefan because his/her post totally made me think of it).
I've noticed many of the people complaining about how the fighter can't contribute anything out of combat are the same people who have said only the best PC should ever attempt something out of combat (like persuasion rolls, stealth, history, etc). Why do I think that's disingenuous? Because you're saying every other PC should just sit on the sidelines and do nothing in out of combat scenarios because only the best PC should be attempting them while saying here that the fighter is horrible because he can't do anything out of combat when you'd have him sit and do nothing anyway.
And double disingenuous when someone says feats can't really make a difference and listing every feat while ignoring feats like magic initiate and ritual caster. Those are feats too, you know.
And your broad brush is completely wrong. Thers a lesson in there: mainly stint attribute malice to a difference of opinion.You know what I find a bit disingenuous about this whole thing? (and a nod to Hawkeyefan because his/her post totally made me think of it).
I've noticed many of the people complaining about how the fighter can't contribute anything out of combat are the same people who have said only the best PC should ever attempt something out of combat (like persuasion rolls, stealth, history, etc). Why do I think that's disingenuous? Because you're saying every other PC should just sit on the sidelines and do nothing in out of combat scenarios because only the best PC should be attempting them while saying here that the fighter is horrible because he can't do anything out of combat when you'd have him sit and do nothing anyway.
And double disingenuous when someone says feats can't really make a difference and listing every feat while ignoring feats like magic initiate and ritual caster. Those are feats too, you know.
I'd also say it's disingenuous because it's not always an option (and if it is I'd say that has more to do with bad encounter design). Have to cross a fast flowing river...everyone needs to roll, Climb a cliff again everyone needs to roll. Impress the court... group roll. Move through enemy territory...everyone needs to roll.