ALERT! The thread was created for anyone who loves optimization, combat fun and who wants to use powerful villain for high overpowered and epic adventures! (Players and DM's)
If you do not like this type of material and feel offended, please no toxic post, here is not your place, move on!
Our group was defeated by a villain, we simply ignored the DM's warnings and it was TPK. After analyzing the build of the villain, we realized that we could not defeat him.
All this was the fault of one of our Wizard's group, said the Sorceres are a disgrace and defeat them.
Then the end of the Wizards and their allies began.
BACKGROUND: The birth of the Nameless King was a disaster, his parents were killed by a sudden explosion and snakes covered the baby like a throne. Camponents tried to kill the red-eyed, white-haired baby with an arrow, but a shield of energy blocked the attack (Shield Spell). The development of the orphan baby was a mystery, but he survived without any love and affection alone in the world. His name was Lucius Threvor.
The young red-eyed elf was not in the world around him, he was different from everyone, he felt a hatred ... But he always followed rules strictly, always manipulative and with an intimidating image.
The beginning of the end:
The young elf was taken to necromancy school to understand his power. But, his personality strength and arrogance did not accept the way they learned magic. His inability to learn large numbers of spells and his way of manipulating magic challenged school leaders. Expelled and humiliated by Wizard Balther with 6 powerful undeads around him, he fled the big city and hid in the darkness. Though humiliated, he worshiped the dark and deep eyes of sinister magic.
In the darkness, the chaotic power began to manifest, but he did not surrender, control and mold to his pleasure. After defeating defeating some opponents, he created his first skeleton with his already decomposing body. It was bone-shaped power.With such power, he ventured into the depths, made powerful Pacts, and acquired powerful eyes that saw in the deepest darkness and powers ever imagined.
The villain loved to hide in the shadows as he watched his Undead devour the invaders of darkness.
When his power reached an unattainable level, he began mortal duels and learned defensive tactics and manipulation, Otherworldly Wings and the power of flying freely began to cause mass destruction.
Now with the bodies of the dead, he brought them back to serve him. Able to manipulate illusions, battle tactics and a legion of undead he destroyed and annihilated the school of necromancy, turning them all into new tools.
With his Temple, the surrogate ability to hide in the shadows and power of destruction he is advancing his troops to the end of those who abandoned him.
After long years, his name has been forgotten and is now known as "Nameless King", the killer of Wizards.
BUILD:
Nameless King (Divine Soul Sorcerer 17 / Hexblade 3)
Medium humanoid (Wood Elf), Lawful Evil
Armor Class 29 (Shield +3, Robe of Archmagi, Shield Spell, +4 Dex)
Hit Points 145
Speed 30ft, Fly Speed 30ft
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws Cha+9, CON +9 (Advantage against Spells and other magical effects)
Skills Stealth +20 (+6 Proficiency +10 Pass without trace Spells + 4 dex, Darkness/Invisibility Advantage), Sleigh of Hand +10 (+6 proficiency +4 Dex), others skills doesnt deitaled
Damage Resistance: Ranged attack;
Immunities : Poison, Divination
Senses passive: Perception 15, See invisible
Magic Resistance: The Nameless King has advantage on saving
throws against spells and other magical effects.
Ranged Attack Resistence. The Nameless has damage resistence against ranged damage.
Spellcasting:
The Nameless is an 17th-level Sorcerer and 3rd-level Warlock. Its
spellcasting ability is Charisma (spell save DC 19, +11 to hit
with spell attacks).
Cantrips (at will):.Eldrich Blast, Mage Hand, Blade Ward, Prestidigitation, Guidance, Minor Image, Toll of Dead, Melding
1st level (4 slots): Cure Wounds, Shield, Sanctuary, Longstride (feat bonus)
2nd level (3 slots): See Invisible, Silence, Earth Bind, Pass without trace (feat bonus), Alter Self
3rd level (3 slots): Counterspell, Revify, Anime Dead, Major Image
4th level (3 slots): Dimension Door, Greater Invisibility, Freedom of Movement, Death Ward
5th level (3 slots): Planar Binding
6th level .(1 slot):
7th level (l slot): Teleport
8th level (l slot):
9th level (l slot): Wish
ACTIONS
Ranged Weapon Attack (Oathbow): +13 to hit, reach 600 feet, one target. Hit: (1d8 +4 + Purple Worm Posion (DC 19, 42 average damage) piercing damage.
Itens:
+3 Shield
Robe of The Archmagi
Periapt of Proof against Poison
Staff of Swarming Insects
Purple Worm Poison
Amulet of Proof against Detection and Location
Feature and Spells know:
Some Background Feature
Font Of Magic (17)
Metamagic
MM: Distant Spell
MM: Twin Spell
MM: Heightein Spell
MM: Subtle Spell
Divine Magic
Favor Of The Gods
Empowered Healing
Otherworldy Wings
Pact Magic
Invocation
Eldritch Spear
Devil's Sight
Pact of the Blade
Hexblade's Curse
Hex Warrior
ASIs: Spell Sniper, Alert, War Caster, Wood Elf Magic
Warlock 4 Spells Know
Sorcerer 15 Spells Know
Don't know about Coffeelock ?
http://www.giantitp.com/forums/showt...elock%92-to-me
The Villain Active Spells:
Well, the DM was pretty clear. Coffeelock keeps steath and buffs when start an Attack/Defense . This is Coffeelock's signature. Then, Death Ward, Contingency: Teleport, Darkness, Sanctuary, Mirror Image, See Invisible and any other Spell Know. If the spells are over, he returns to his Temple of Gods for Short Rest.
Direct Combat tatic:
The NK and his Simulacrum is flying 1200' way and/or Stealth (+20 Stealth check and advantage, Darkness or Invisibility)
The NK's Attack:
Distant Metamagic + Spell sniper feat + Eldrich Spear (1.200 feet range). If the enemies is close enough, he casts Distant Dimension Door (1.000 feet)
If the enemies is within 600', The Simulacrum casts Distant Earth Bind. If Earth Binded, Silence Spells is devasting against spellcasters. The NK ignores silence effects with subtle spells.
Also, Simulacrum's Distant Silence + NK's Wish: Force Cage (Trapping the enemie and the NK) is devasting
If the enemy tries to use get cover, the villain will be stealth and the Undeads will attack them.
While the NK is steath, it can freely use his illusions and Subtle Enemies Abound, Subtle Earth Bind, Subtle Charm Person, Subtle Command to analyze the active buffs on the target.
Heightein Catapult (No verbal component): It's amazing on the battlefield, you can simply destroy walls, covers and give high damage from invaders while staying stealth. Fantastic.
Feeblemind or any save or suck : NK is protected by Heightein Sanctuary. Also, The Nameless King has acess to Greater Restauration Spell and Staff of Swarming Insects (No button and no concentration! ) and Programmed Illusion.
Globe of Invulnerability: The Simulacrum uses Oathbow (+13 attack roll + Advantage + 1d8 piercing + 4 Dex + 3d6 piercing damage) + Purple Worm Posion (DC 19 or take 42 average damage) = 59 average damage per shot.
Indirect Combat Tatic:
Master of Stealth, Dircord and Illusion:
The NK is able to create multiples Major Images (Permanent) and can use stealth action to move them. Flying Images against enemies unable to fly and if they fly, They will be vulnerable. He also used Wish: Programmed Illusion on condition of being attacked directly. Distant Casting Minor Image is useful to creat panic.
This further hinders the enemy from going on an alpha strike, forcing them to spend their teleports and exposing themselves.
Of course, meanwhile the Undeads are hungry.
The Nameless King can steal material component bag and spellbooks with Stealth and Sleigh of Hand.
Necromancy:
The Nameless King and his Simulacrum casts Animate Dead, creating a horde of Undeads. The Nameless King prefer Archers and Low-level Mages:
Archers attack from long range and are always alert with perception checks to detect any approaching enemy.
Low-Level Mages casts Earth Bind and Magic Missales.
Undead don't walk together, they have a space between them, so, they are not an easy target for area spells.
Undeads destroy any cover available on the battlefield, to make the battlefield as open as possible. No places to hide or run away.
The Nameless King is the best Necromancer of the entire game.
Army of Hell:
The villain is extremely efficient when summoning demons, as Lawful Evil villain is extraordinarily organized and tyrant.
Why is he better than the others? Simple, Heightein Metamagic. The powerful fiends have an advantage over magic and are very powerful. At the same cost, the villain has the DOUBLE chance of being successful.
He is extraordinarily stealth and can infiltrate (Alter Self) between them and use Sutble Metamagic while using spells freely, making it impossible for enemies to identify the real villain.
The main tactic of the Fiends is to remove any synchrony between the group, to catch the attention of the group while the villain observes the perfect time of the attack. The fiends mages are efficient for counterspell and magic missiles, they are also invisible.
Fiends:
- Pit Fiend (Meteor Swarm?), focus on flying enemies.
- Arcanaloth:
- Alter self: Duplicate Villain at will, Invisibility at will, Magic Missale at will, MindBlank, Counterspell (Amazing against spellcasters) and others.
- Ultraloth dispel magic at will, Mass Sugestion, Invisibility at will and others
- Couatl: Greater Restauration and suporting
Premises:
- Do not ignore the villain's defenses. How did you identify the true? How did you bypass Sanctuary? Is your character able to see the enemy? How to perceive the presence of the enemy? How did you defeat the Undead perception checks ? How to know the location or who is the enemy?
- Unearthed Arcane is disallowed (Obviouly).
- Wish dependent on DM approval, does not work.
- Teleport (Chance to fail) + Save of Suck (Counterspell) does not work if you do not respond how you beat the villain's defenses.
- The temple of the gods is very well hidden and its location is not obvious (you need be able to locate it), Mighty Fortress + Temple of the Gods work well together and the entire temple is protected by permanent Wall of Stones. Inside the temple has the most powerful Undeads ever alert. Inside the Temple is a Clone Spell.
- All villain equipment has Instant Summon Spell.
If you do not like this type of material and feel offended, please no toxic post, here is not your place, move on!
Our group was defeated by a villain, we simply ignored the DM's warnings and it was TPK. After analyzing the build of the villain, we realized that we could not defeat him.
All this was the fault of one of our Wizard's group, said the Sorceres are a disgrace and defeat them.
Then the end of the Wizards and their allies began.
BACKGROUND: The birth of the Nameless King was a disaster, his parents were killed by a sudden explosion and snakes covered the baby like a throne. Camponents tried to kill the red-eyed, white-haired baby with an arrow, but a shield of energy blocked the attack (Shield Spell). The development of the orphan baby was a mystery, but he survived without any love and affection alone in the world. His name was Lucius Threvor.
The young red-eyed elf was not in the world around him, he was different from everyone, he felt a hatred ... But he always followed rules strictly, always manipulative and with an intimidating image.
The beginning of the end:
The young elf was taken to necromancy school to understand his power. But, his personality strength and arrogance did not accept the way they learned magic. His inability to learn large numbers of spells and his way of manipulating magic challenged school leaders. Expelled and humiliated by Wizard Balther with 6 powerful undeads around him, he fled the big city and hid in the darkness. Though humiliated, he worshiped the dark and deep eyes of sinister magic.
In the darkness, the chaotic power began to manifest, but he did not surrender, control and mold to his pleasure. After defeating defeating some opponents, he created his first skeleton with his already decomposing body. It was bone-shaped power.With such power, he ventured into the depths, made powerful Pacts, and acquired powerful eyes that saw in the deepest darkness and powers ever imagined.
The villain loved to hide in the shadows as he watched his Undead devour the invaders of darkness.
When his power reached an unattainable level, he began mortal duels and learned defensive tactics and manipulation, Otherworldly Wings and the power of flying freely began to cause mass destruction.
Now with the bodies of the dead, he brought them back to serve him. Able to manipulate illusions, battle tactics and a legion of undead he destroyed and annihilated the school of necromancy, turning them all into new tools.
With his Temple, the surrogate ability to hide in the shadows and power of destruction he is advancing his troops to the end of those who abandoned him.
After long years, his name has been forgotten and is now known as "Nameless King", the killer of Wizards.
"PRATICES AND STUDY ARE FOR AMATEUR. TRUE POWER IS A BIRTHRIGHT".
Nameless King
Nameless King
BUILD:
Nameless King (Divine Soul Sorcerer 17 / Hexblade 3)
Medium humanoid (Wood Elf), Lawful Evil
Armor Class 29 (Shield +3, Robe of Archmagi, Shield Spell, +4 Dex)
Hit Points 145
Speed 30ft, Fly Speed 30ft
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws Cha+9, CON +9 (Advantage against Spells and other magical effects)
Skills Stealth +20 (+6 Proficiency +10 Pass without trace Spells + 4 dex, Darkness/Invisibility Advantage), Sleigh of Hand +10 (+6 proficiency +4 Dex), others skills doesnt deitaled
Damage Resistance: Ranged attack;
Immunities : Poison, Divination
Senses passive: Perception 15, See invisible
Magic Resistance: The Nameless King has advantage on saving
throws against spells and other magical effects.
Ranged Attack Resistence. The Nameless has damage resistence against ranged damage.
Spellcasting:
The Nameless is an 17th-level Sorcerer and 3rd-level Warlock. Its
spellcasting ability is Charisma (spell save DC 19, +11 to hit
with spell attacks).
Cantrips (at will):.Eldrich Blast, Mage Hand, Blade Ward, Prestidigitation, Guidance, Minor Image, Toll of Dead, Melding
1st level (4 slots): Cure Wounds, Shield, Sanctuary, Longstride (feat bonus)
2nd level (3 slots): See Invisible, Silence, Earth Bind, Pass without trace (feat bonus), Alter Self
3rd level (3 slots): Counterspell, Revify, Anime Dead, Major Image
4th level (3 slots): Dimension Door, Greater Invisibility, Freedom of Movement, Death Ward
5th level (3 slots): Planar Binding
6th level .(1 slot):
7th level (l slot): Teleport
8th level (l slot):
9th level (l slot): Wish
ACTIONS
Ranged Weapon Attack (Oathbow): +13 to hit, reach 600 feet, one target. Hit: (1d8 +4 + Purple Worm Posion (DC 19, 42 average damage) piercing damage.
Itens:
+3 Shield
Robe of The Archmagi
Periapt of Proof against Poison
Staff of Swarming Insects
Purple Worm Poison
Amulet of Proof against Detection and Location
Feature and Spells know:
Some Background Feature
Font Of Magic (17)
Metamagic
MM: Distant Spell
MM: Twin Spell
MM: Heightein Spell
MM: Subtle Spell
Divine Magic
Favor Of The Gods
Empowered Healing
Otherworldy Wings
Pact Magic
Invocation
Eldritch Spear
Devil's Sight
Pact of the Blade
Hexblade's Curse
Hex Warrior
ASIs: Spell Sniper, Alert, War Caster, Wood Elf Magic
Warlock 4 Spells Know
Sorcerer 15 Spells Know
Don't know about Coffeelock ?
http://www.giantitp.com/forums/showt...elock%92-to-me
The Villain Active Spells:
Well, the DM was pretty clear. Coffeelock keeps steath and buffs when start an Attack/Defense . This is Coffeelock's signature. Then, Death Ward, Contingency: Teleport, Darkness, Sanctuary, Mirror Image, See Invisible and any other Spell Know. If the spells are over, he returns to his Temple of Gods for Short Rest.
Direct Combat tatic:
The NK and his Simulacrum is flying 1200' way and/or Stealth (+20 Stealth check and advantage, Darkness or Invisibility)
The NK's Attack:
Distant Metamagic + Spell sniper feat + Eldrich Spear (1.200 feet range). If the enemies is close enough, he casts Distant Dimension Door (1.000 feet)
If the enemies is within 600', The Simulacrum casts Distant Earth Bind. If Earth Binded, Silence Spells is devasting against spellcasters. The NK ignores silence effects with subtle spells.
Also, Simulacrum's Distant Silence + NK's Wish: Force Cage (Trapping the enemie and the NK) is devasting
If the enemy tries to use get cover, the villain will be stealth and the Undeads will attack them.
While the NK is steath, it can freely use his illusions and Subtle Enemies Abound, Subtle Earth Bind, Subtle Charm Person, Subtle Command to analyze the active buffs on the target.
Heightein Catapult (No verbal component): It's amazing on the battlefield, you can simply destroy walls, covers and give high damage from invaders while staying stealth. Fantastic.
Feeblemind or any save or suck : NK is protected by Heightein Sanctuary. Also, The Nameless King has acess to Greater Restauration Spell and Staff of Swarming Insects (No button and no concentration! ) and Programmed Illusion.
Globe of Invulnerability: The Simulacrum uses Oathbow (+13 attack roll + Advantage + 1d8 piercing + 4 Dex + 3d6 piercing damage) + Purple Worm Posion (DC 19 or take 42 average damage) = 59 average damage per shot.
Indirect Combat Tatic:
Master of Stealth, Dircord and Illusion:
The NK is able to create multiples Major Images (Permanent) and can use stealth action to move them. Flying Images against enemies unable to fly and if they fly, They will be vulnerable. He also used Wish: Programmed Illusion on condition of being attacked directly. Distant Casting Minor Image is useful to creat panic.
This further hinders the enemy from going on an alpha strike, forcing them to spend their teleports and exposing themselves.
Of course, meanwhile the Undeads are hungry.
The Nameless King can steal material component bag and spellbooks with Stealth and Sleigh of Hand.
Necromancy:
The Nameless King and his Simulacrum casts Animate Dead, creating a horde of Undeads. The Nameless King prefer Archers and Low-level Mages:
Archers attack from long range and are always alert with perception checks to detect any approaching enemy.
Low-Level Mages casts Earth Bind and Magic Missales.
Undead don't walk together, they have a space between them, so, they are not an easy target for area spells.
Undeads destroy any cover available on the battlefield, to make the battlefield as open as possible. No places to hide or run away.
The Nameless King is the best Necromancer of the entire game.
Army of Hell:
The villain is extremely efficient when summoning demons, as Lawful Evil villain is extraordinarily organized and tyrant.
Why is he better than the others? Simple, Heightein Metamagic. The powerful fiends have an advantage over magic and are very powerful. At the same cost, the villain has the DOUBLE chance of being successful.
He is extraordinarily stealth and can infiltrate (Alter Self) between them and use Sutble Metamagic while using spells freely, making it impossible for enemies to identify the real villain.
The main tactic of the Fiends is to remove any synchrony between the group, to catch the attention of the group while the villain observes the perfect time of the attack. The fiends mages are efficient for counterspell and magic missiles, they are also invisible.
Fiends:
- Pit Fiend (Meteor Swarm?), focus on flying enemies.
- Arcanaloth:
- Alter self: Duplicate Villain at will, Invisibility at will, Magic Missale at will, MindBlank, Counterspell (Amazing against spellcasters) and others.
- Ultraloth dispel magic at will, Mass Sugestion, Invisibility at will and others
- Couatl: Greater Restauration and suporting
Premises:
- Do not ignore the villain's defenses. How did you identify the true? How did you bypass Sanctuary? Is your character able to see the enemy? How to perceive the presence of the enemy? How did you defeat the Undead perception checks ? How to know the location or who is the enemy?
- Unearthed Arcane is disallowed (Obviouly).
- Wish dependent on DM approval, does not work.
- Teleport (Chance to fail) + Save of Suck (Counterspell) does not work if you do not respond how you beat the villain's defenses.
- The temple of the gods is very well hidden and its location is not obvious (you need be able to locate it), Mighty Fortress + Temple of the Gods work well together and the entire temple is protected by permanent Wall of Stones. Inside the temple has the most powerful Undeads ever alert. Inside the Temple is a Clone Spell.
- All villain equipment has Instant Summon Spell.
Attachments
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