machineelf
Explorer
I could easily add a feat called "prepared for cold" or something that says, "wearing extreme cold-weather gear does not impose disadvantage on physical skill checks or attacks, and does not reduce walking speed, and constitution score increases by 1."
I will eventually play test it, and see if the disadvantage is too severe. If so, I might make it a -2 to physical skill checks and attacks. But overall, casters don't have to worry much about disadvantage to physical skills and attacks, and a lot of fighter types will have a fairly good con modifier, so they may just choose to wear cold-weather gear, but not the extreme cold-weather gear, and either be fine, or risk a small chance of getting some cold-weather exhaustion momentarily until they can warm up. Overall I think I like it, but again, I'll see how it works in actual game-play.
I will eventually play test it, and see if the disadvantage is too severe. If so, I might make it a -2 to physical skill checks and attacks. But overall, casters don't have to worry much about disadvantage to physical skills and attacks, and a lot of fighter types will have a fairly good con modifier, so they may just choose to wear cold-weather gear, but not the extreme cold-weather gear, and either be fine, or risk a small chance of getting some cold-weather exhaustion momentarily until they can warm up. Overall I think I like it, but again, I'll see how it works in actual game-play.
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