Maybe you see a different set of events unplaying over those 10m as better or worse but if you can set aside your "win my point" goggles for a moment, surely you can see a major impact and difference in how things play out between the spirit solution (1 action cast then everybody active but can be mostly quiet for 1m) and the prayer solution (10m active casting) in many different ways in the gameplay circumstance involved.
Cant you?
I can imagine quite a few, esp with spellcasters on the other side and on their home ground.
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Cant you?
I can imagine quite a few, esp with spellcasters on the other side and on their home ground.
Sent from my VS995 using EN World mobile app